Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/PlayerLeveling.cs
2026-03-04 09:37:33 +08:00

14 lines
283 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "PlayerLeveling", menuName = "Scriptable Objects/PlayerLeveling")]
public class PlayerLeveling : ScriptableObject
{
public int playerLevel;
public int currentXP;
public int xpNeededForNextLevel;
public AnimationCurve xpCurve;
}