14 lines
283 B
C#
14 lines
283 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerLeveling", menuName = "Scriptable Objects/PlayerLeveling")]
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public class PlayerLeveling : ScriptableObject
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{
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public int playerLevel;
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public int currentXP;
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public int xpNeededForNextLevel;
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public AnimationCurve xpCurve;
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}
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