Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/PerformanceMonitor.cs
2026-03-04 09:37:33 +08:00

32 lines
763 B
C#

using QFSW.QC;
using TMPro;
using UnityEngine;
public class PerformanceMonitor : MonoBehaviour
{
public TextMeshProUGUI performanceText;
private float _deltaTime;
private bool _isEnabled;
[Command("EnableFPSCounter", Platform.AllPlatforms, MonoTargetType.Single)]
private void EnableFPSCounter(bool set)
{
_isEnabled = set;
performanceText.gameObject.SetActive(set);
}
private void Update()
{
if (_isEnabled && !(performanceText == null))
{
_deltaTime += (Time.unscaledDeltaTime - _deltaTime) * 0.1f;
float num = 1f / _deltaTime;
float num2 = Time.deltaTime * 1000f;
float num3 = _deltaTime * 1000f;
performanceText.text = $"FPS: {num:F1}\n" + $"GPU ms (approx): {num2:F2} ms\n" + $"CPU ms (approx): {num3:F2} ms\n";
}
}
}