using QFSW.QC; using TMPro; using UnityEngine; public class PerformanceMonitor : MonoBehaviour { public TextMeshProUGUI performanceText; private float _deltaTime; private bool _isEnabled; [Command("EnableFPSCounter", Platform.AllPlatforms, MonoTargetType.Single)] private void EnableFPSCounter(bool set) { _isEnabled = set; performanceText.gameObject.SetActive(set); } private void Update() { if (_isEnabled && !(performanceText == null)) { _deltaTime += (Time.unscaledDeltaTime - _deltaTime) * 0.1f; float num = 1f / _deltaTime; float num2 = Time.deltaTime * 1000f; float num3 = _deltaTime * 1000f; performanceText.text = $"FPS: {num:F1}\n" + $"GPU ms (approx): {num2:F2} ms\n" + $"CPU ms (approx): {num3:F2} ms\n"; } } }