Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/HeatUIInternalTools.cs
2026-03-04 09:37:33 +08:00

23 lines
579 B
C#

using UnityEngine;
namespace Michsky.UI.Heat
{
public class HeatUIInternalTools : MonoBehaviour
{
public static float GetAnimatorClipLength(Animator _animator, string _clipName)
{
float result = -1f;
RuntimeAnimatorController runtimeAnimatorController = _animator.runtimeAnimatorController;
for (int i = 0; i < runtimeAnimatorController.animationClips.Length; i++)
{
if (runtimeAnimatorController.animationClips[i].name == _clipName)
{
result = runtimeAnimatorController.animationClips[i].length;
break;
}
}
return result;
}
}
}