using UnityEngine; namespace Michsky.UI.Heat { public class HeatUIInternalTools : MonoBehaviour { public static float GetAnimatorClipLength(Animator _animator, string _clipName) { float result = -1f; RuntimeAnimatorController runtimeAnimatorController = _animator.runtimeAnimatorController; for (int i = 0; i < runtimeAnimatorController.animationClips.Length; i++) { if (runtimeAnimatorController.animationClips[i].name == _clipName) { result = runtimeAnimatorController.animationClips[i].length; break; } } return result; } } }