Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/FishSpawnTest.cs
2026-03-04 09:37:33 +08:00

46 lines
859 B
C#

using UnityEngine;
public class FishSpawnTest : MonoBehaviour
{
public GameObject fishPrefab;
public int fishCount;
public Vector3 area;
private void Start()
{
SpawnEntities(fishPrefab, fishCount, 1f, area);
}
private void SpawnEntities(GameObject prefab, int count, float spacing, Vector3 startPosition)
{
int num = Mathf.CeilToInt(Mathf.Pow(count, 1f / 3f));
int num2 = 0;
for (int i = 0; i < num; i++)
{
if (num2 >= count)
{
break;
}
for (int j = 0; j < num; j++)
{
if (num2 >= count)
{
break;
}
for (int k = 0; k < num; k++)
{
if (num2 >= count)
{
break;
}
Vector3 position = startPosition + new Vector3((float)i * spacing, (float)j * spacing, (float)k * spacing);
Object.Instantiate(prefab, position, Quaternion.identity);
num2++;
}
}
}
}
}