using UnityEngine; public class FishSpawnTest : MonoBehaviour { public GameObject fishPrefab; public int fishCount; public Vector3 area; private void Start() { SpawnEntities(fishPrefab, fishCount, 1f, area); } private void SpawnEntities(GameObject prefab, int count, float spacing, Vector3 startPosition) { int num = Mathf.CeilToInt(Mathf.Pow(count, 1f / 3f)); int num2 = 0; for (int i = 0; i < num; i++) { if (num2 >= count) { break; } for (int j = 0; j < num; j++) { if (num2 >= count) { break; } for (int k = 0; k < num; k++) { if (num2 >= count) { break; } Vector3 position = startPosition + new Vector3((float)i * spacing, (float)j * spacing, (float)k * spacing); Object.Instantiate(prefab, position, Quaternion.identity); num2++; } } } } }