Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/ECM2/Examples/CharacterPause.cs
2026-03-04 09:37:33 +08:00

23 lines
329 B
C#

using UnityEngine;
namespace ECM2.Examples
{
public class CharacterPause : MonoBehaviour
{
private Character _character;
private void Awake()
{
_character = GetComponent<Character>();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
_character.Pause(!_character.isPaused);
}
}
}
}