Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/CameraLook.cs
2026-03-04 09:37:33 +08:00

19 lines
367 B
C#

using UnityEngine;
public class CameraLook : MonoBehaviour
{
public Transform target;
private void Start()
{
target = GameObject.FindWithTag("Player").transform;
}
private void Update()
{
Vector3 vector = target.transform.position - base.transform.position;
vector.x = (vector.z = 0f);
base.transform.LookAt(target.transform.position - vector);
}
}