Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/BindGameObjectToScriptableList.cs
2026-03-04 09:37:33 +08:00

18 lines
299 B
C#

using Obvious.Soap;
using UnityEngine;
public class BindGameObjectToScriptableList : MonoBehaviour
{
public ScriptableListGameObject listGameObject;
private void OnEnable()
{
listGameObject.Add(base.gameObject);
}
private void OnDisable()
{
listGameObject.Remove(base.gameObject);
}
}