Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/__JobReflectionRegistrationOutput__10551005135889178382.cs
2026-03-04 09:37:33 +08:00

30 lines
807 B
C#

using System;
using Assets.Code.Scripts;
using Unity.Entities;
using Unity.Jobs;
using UnityEngine;
// [Unity.Jobs.DOTSCompilerGenerated]
internal class __JobReflectionRegistrationOutput__10551005135889178382
{
public static void CreateJobReflectionData()
{
// try
// {
// JobChunkExtensions.EarlyJobInit<FishSpawnerSystem.FishSpawnerSystem_5F62D1D0_LambdaJob_0_Job>();
// IJobForExtensions.EarlyJobInit<WaterFXManager.CalculateFXVisibilityJob>();
// IJobForExtensions.EarlyJobInit<VFXManager.CalculateVFXToCameraDistanceJob>();
// }
// catch (Exception ex)
// {
// EarlyInitHelpers.JobReflectionDataCreationFailed(ex);
// }
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
public static void EarlyInit()
{
CreateJobReflectionData();
}
}