using System; using Assets.Code.Scripts; using Unity.Entities; using Unity.Jobs; using UnityEngine; // [Unity.Jobs.DOTSCompilerGenerated] internal class __JobReflectionRegistrationOutput__10551005135889178382 { public static void CreateJobReflectionData() { // try // { // JobChunkExtensions.EarlyJobInit(); // IJobForExtensions.EarlyJobInit(); // IJobForExtensions.EarlyJobInit(); // } // catch (Exception ex) // { // EarlyInitHelpers.JobReflectionDataCreationFailed(ex); // } } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] public static void EarlyInit() { CreateJobReflectionData(); } }