Files
2026-03-04 09:37:33 +08:00

28 lines
688 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "BaitData", menuName = "Data/BaitData")]
public class BaitData : BaseItemData, IItemType
{
public List<FishData> attractedFish = new List<FishData>();
public ItemType ItemType => ItemType.Bait;
public override string StatisticText
{
get
{
string text = string.Concat("<b>Weight:</b> " + weight + "g\n", "\n<size=32><b>Best for:</b></size>\n");
List<string> baitFishNames = new List<string>();
attractedFish.ForEach(delegate(FishData fish)
{
baitFishNames.Add(fish.FishName);
});
return text + string.Join(", ", baitFishNames);
}
}
}
}