23 lines
368 B
C#
23 lines
368 B
C#
using UnityEngine;
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namespace KINEMATION.MagicBlend.Runtime
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{
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public struct MagicBlendingData
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{
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public MagicBlendAsset blendAsset;
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public AnimationClip overlayPose;
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public float blendTime;
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public bool useLinear;
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public static MagicBlendingData Empty = new MagicBlendingData
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{
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overlayPose = null,
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blendTime = -1f,
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useLinear = false
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};
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}
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}
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