Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/KINEMATION/MagicBlend/Runtime/MagicBlendingData.cs
2026-03-04 09:37:33 +08:00

23 lines
368 B
C#

using UnityEngine;
namespace KINEMATION.MagicBlend.Runtime
{
public struct MagicBlendingData
{
public MagicBlendAsset blendAsset;
public AnimationClip overlayPose;
public float blendTime;
public bool useLinear;
public static MagicBlendingData Empty = new MagicBlendingData
{
overlayPose = null,
blendTime = -1f,
useLinear = false
};
}
}