Files
2026-03-04 09:37:33 +08:00

24 lines
443 B
C#

using System;
using KINEMATION.KAnimationCore.Runtime.Attributes;
using KINEMATION.KAnimationCore.Runtime.Rig;
using UnityEngine;
namespace KINEMATION.MagicBlend.Runtime
{
[Serializable]
public struct LayeredBlend
{
[CustomElementChainDrawer(false, true)]
public KRigElementChain layer;
[Range(0f, 1f)]
public float baseWeight;
[Range(0f, 1f)]
public float additiveWeight;
[Range(0f, 1f)]
public float localWeight;
}
}