using System; using KINEMATION.KAnimationCore.Runtime.Attributes; using KINEMATION.KAnimationCore.Runtime.Rig; using UnityEngine; namespace KINEMATION.MagicBlend.Runtime { [Serializable] public struct LayeredBlend { [CustomElementChainDrawer(false, true)] public KRigElementChain layer; [Range(0f, 1f)] public float baseWeight; [Range(0f, 1f)] public float additiveWeight; [Range(0f, 1f)] public float localWeight; } }