14 lines
251 B
C#
14 lines
251 B
C#
using UnityEngine;
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public class JointAttachment : MonoBehaviour
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{
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private Joint _FixedJoint;
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public Vector3 Pivot => base.transform.GetChild(0).localPosition;
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public void Make()
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{
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base.transform.GetChild(0).localPosition = Vector3.zero;
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}
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}
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