Files
2026-03-04 09:37:33 +08:00

25 lines
524 B
C#

using UnityEngine;
using UnityEngine.UI;
public class ES3SlotDialog : MonoBehaviour
{
[Tooltip("The UnityEngine.UI.Button Component for the Confirm button.")]
public Button confirmButton;
[Tooltip("The UnityEngine.UI.Button Component for the Cancel button.")]
public Button cancelButton;
protected virtual void OnEnable()
{
cancelButton.onClick.AddListener(delegate
{
base.gameObject.SetActive(value: false);
});
}
protected virtual void OnDisable()
{
cancelButton.onClick.RemoveAllListeners();
}
}