using UnityEngine; using UnityEngine.UI; public class ES3SlotDialog : MonoBehaviour { [Tooltip("The UnityEngine.UI.Button Component for the Confirm button.")] public Button confirmButton; [Tooltip("The UnityEngine.UI.Button Component for the Cancel button.")] public Button cancelButton; protected virtual void OnEnable() { cancelButton.onClick.AddListener(delegate { base.gameObject.SetActive(value: false); }); } protected virtual void OnDisable() { cancelButton.onClick.RemoveAllListeners(); } }