提交示例代码
This commit is contained in:
27
聊天系统课程代码/Server/Entity/Generate/CustomExport/SceneType.cs
Normal file
27
聊天系统课程代码/Server/Entity/Generate/CustomExport/SceneType.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑。
|
||||
public static class SceneType
|
||||
{
|
||||
public const int Authentication = 1;
|
||||
public const int Addressable = 2;
|
||||
public const int Gate = 3;
|
||||
public const int Map = 4;
|
||||
public const int CopyDispatcher = 5;
|
||||
public const int CopyManager = 6;
|
||||
public const int Copy = 7;
|
||||
public const int Chat = 8;
|
||||
|
||||
public static readonly Dictionary<string, int> SceneTypeDic = new Dictionary<string, int>()
|
||||
{
|
||||
{ "Authentication", 1 },
|
||||
{ "Addressable", 2 },
|
||||
{ "Gate", 3 },
|
||||
{ "Map", 4 },
|
||||
{ "CopyDispatcher", 5 },
|
||||
{ "CopyManager", 6 },
|
||||
{ "Copy", 7 },
|
||||
{ "Chat", 8 },
|
||||
};
|
||||
}
|
||||
}
|
||||
194
聊天系统课程代码/Server/Entity/Generate/NetworkProtocol/InnerMessage.cs
Normal file
194
聊天系统课程代码/Server/Entity/Generate/NetworkProtocol/InnerMessage.cs
Normal file
@@ -0,0 +1,194 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
/// <summary>
|
||||
/// Gate登录到Chat服务器
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2Chat_LoginRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2Chat_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2Chat_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
UserName = default;
|
||||
UnitId = default;
|
||||
GateRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Chat_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Chat2G_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Chat_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string UserName { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long UnitId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long GateRouteId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2G_LoginResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static Chat2G_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2G_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ChatRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2G_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Chat2G_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ChatRouteId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gate通知Chat服务器下线
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2Chat_OfflineRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2Chat_OfflineRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2Chat_OfflineRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Chat_OfflineRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Chat2G_OfflineResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Chat_OfflineRequest; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2G_OfflineResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static Chat2G_OfflineResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2G_OfflineResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2G_OfflineResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Chat2G_OfflineResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Chat通知Gate发送一个全服广播的聊天信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Chat2G_ChatMessage : AMessage, IRouteMessage, IProto
|
||||
{
|
||||
public static Chat2G_ChatMessage Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2G_ChatMessage>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatInfoTree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2G_ChatMessage>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
|
||||
[ProtoMember(1)]
|
||||
public ChatInfoTree ChatInfoTree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 其他服务器发送聊天消息到Chat
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Other2Chat_ChatMessage : AMessage, IRouteMessage, IProto
|
||||
{
|
||||
public static Other2Chat_ChatMessage Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Other2Chat_ChatMessage>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatInfoTree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Other2Chat_ChatMessage>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Other2Chat_ChatMessage; }
|
||||
[ProtoMember(1)]
|
||||
public ChatInfoTree ChatInfoTree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Gate登录到Map服务器
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2M_LoginRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2M_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2M_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatUnitRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2M_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public M2G_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2M_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public long ChatUnitRouteId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class M2G_LoginResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static M2G_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<M2G_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
MapRouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<M2G_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.M2G_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long MapRouteId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
public static partial class InnerOpcode
|
||||
{
|
||||
public const uint G2Chat_LoginRequest = 1073751825;
|
||||
public const uint Chat2G_LoginResponse = 1207969553;
|
||||
public const uint G2Chat_OfflineRequest = 1073751826;
|
||||
public const uint Chat2G_OfflineResponse = 1207969554;
|
||||
public const uint Chat2G_ChatMessage = 939534097;
|
||||
public const uint Other2Chat_ChatMessage = 939534098;
|
||||
public const uint G2M_LoginRequest = 1073751827;
|
||||
public const uint M2G_LoginResponse = 1207969555;
|
||||
}
|
||||
}
|
||||
327
聊天系统课程代码/Server/Entity/Generate/NetworkProtocol/OuterMessage.cs
Normal file
327
聊天系统课程代码/Server/Entity/Generate/NetworkProtocol/OuterMessage.cs
Normal file
@@ -0,0 +1,327 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
/// <summary>
|
||||
/// 登录游戏
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
UserName = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string UserName { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 退出游戏
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_ExitRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_ExitRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_ExitRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_ExitRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_ExitResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_ExitRequest; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_ExitResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_ExitResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_ExitResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_ExitResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_ExitResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送一个聊天消息给Chat服务器,中间是经过Gate中转的
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Chat_SendMessageRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Chat_SendMessageRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatInfoTree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Chat2C_SendMessageResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public ChatInfoTree ChatInfoTree { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Chat2C_SendMessageResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2C_SendMessageResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2C_SendMessageResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Chat2C_SendMessageResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Chat2C_Message Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2C_Message>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatInfoTree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2C_Message>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Chat2C_Message; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public ChatInfoTree ChatInfoTree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 聊天消息树
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ChatInfoTree : AMessage, IProto
|
||||
{
|
||||
public static ChatInfoTree Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ChatInfoTree>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatChannelType = default;
|
||||
ChatChannelId = default;
|
||||
UnitId = default;
|
||||
UserName = default;
|
||||
Target.Clear();
|
||||
Node.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ChatInfoTree>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int ChatChannelType { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long ChatChannelId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long UnitId { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public string UserName { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public List<long> Target = new List<long>();
|
||||
[ProtoMember(6)]
|
||||
public List<ChatInfoNode> Node = new List<ChatInfoNode>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 聊天信息节点
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ChatInfoNode : AMessage, IProto
|
||||
{
|
||||
public static ChatInfoNode Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ChatInfoNode>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ChatNodeType = default;
|
||||
ChatNodeEvent = default;
|
||||
Content = default;
|
||||
Color = default;
|
||||
Data = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ChatInfoNode>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int ChatNodeType { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ChatNodeEvent { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public string Content { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public string Color { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public byte[] Data { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 聊天位置信息节点
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ChatPositionNode : AMessage, IProto
|
||||
{
|
||||
public static ChatPositionNode Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ChatPositionNode>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
MapName = default;
|
||||
PosX = default;
|
||||
PosY = default;
|
||||
PosZ = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ChatPositionNode>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public string MapName { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float PosX { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public float PosY { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public float PosZ { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 聊天位置信息节点
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ChatOpenUINode : AMessage, IProto
|
||||
{
|
||||
public static ChatOpenUINode Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ChatOpenUINode>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
UIName = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ChatOpenUINode>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public string UIName { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 聊天连接信息节点
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ChatLinkNode : AMessage, IProto
|
||||
{
|
||||
public static ChatLinkNode Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ChatLinkNode>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Link = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ChatLinkNode>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public string Link { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 装备信息实体
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Item : AMessage, IProto
|
||||
{
|
||||
public static Item Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Item>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Level = default;
|
||||
Name = default;
|
||||
HP = default;
|
||||
MP = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Item>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public string Level { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public string HP { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public string MP { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint C2G_LoginRequest = 268445457;
|
||||
public const uint G2C_LoginResponse = 402663185;
|
||||
public const uint C2G_ExitRequest = 268445458;
|
||||
public const uint G2C_ExitResponse = 402663186;
|
||||
public const uint C2Chat_SendMessageRequest = 2281711377;
|
||||
public const uint Chat2C_SendMessageResponse = 2415929105;
|
||||
public const uint Chat2C_Message = 2147493649;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
|
||||
public static class RouteType
|
||||
{
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int ChatRoute = 1002; // Chat
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user