195 lines
5.6 KiB
C#
195 lines
5.6 KiB
C#
using ProtoBuf;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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// ReSharper disable InconsistentNaming
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// ReSharper disable RedundantUsingDirective
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// ReSharper disable RedundantOverriddenMember
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// ReSharper disable PartialTypeWithSinglePart
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable CheckNamespace
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8618
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namespace Fantasy
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{
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/// <summary>
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/// Gate登录到Chat服务器
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/// </summary>
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[ProtoContract]
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public partial class G2Chat_LoginRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Chat_LoginRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Chat_LoginRequest>();
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}
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public override void Dispose()
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{
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UserName = default;
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UnitId = default;
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GateRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Chat_LoginRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Chat2G_LoginResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Chat_LoginRequest; }
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[ProtoMember(1)]
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public string UserName { get; set; }
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[ProtoMember(2)]
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public long UnitId { get; set; }
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[ProtoMember(3)]
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public long GateRouteId { get; set; }
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}
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[ProtoContract]
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public partial class Chat2G_LoginResponse : AMessage, IRouteResponse, IProto
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{
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public static Chat2G_LoginResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2G_LoginResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ChatRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2G_LoginResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Chat2G_LoginResponse; }
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[ProtoMember(1)]
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public long ChatRouteId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// Gate通知Chat服务器下线
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/// </summary>
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[ProtoContract]
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public partial class G2Chat_OfflineRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Chat_OfflineRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Chat_OfflineRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Chat_OfflineRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Chat2G_OfflineResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Chat_OfflineRequest; }
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}
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[ProtoContract]
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public partial class Chat2G_OfflineResponse : AMessage, IRouteResponse, IProto
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{
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public static Chat2G_OfflineResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2G_OfflineResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2G_OfflineResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Chat2G_OfflineResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// Chat通知Gate发送一个全服广播的聊天信息
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/// </summary>
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[ProtoContract]
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public partial class Chat2G_ChatMessage : AMessage, IRouteMessage, IProto
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{
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public static Chat2G_ChatMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2G_ChatMessage>();
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}
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public override void Dispose()
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{
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ChatInfoTree = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2G_ChatMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
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[ProtoMember(1)]
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public ChatInfoTree ChatInfoTree { get; set; }
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}
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/// <summary>
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/// 其他服务器发送聊天消息到Chat
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/// </summary>
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[ProtoContract]
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public partial class Other2Chat_ChatMessage : AMessage, IRouteMessage, IProto
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{
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public static Other2Chat_ChatMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Other2Chat_ChatMessage>();
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}
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public override void Dispose()
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{
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ChatInfoTree = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Other2Chat_ChatMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Other2Chat_ChatMessage; }
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[ProtoMember(1)]
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public ChatInfoTree ChatInfoTree { get; set; }
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}
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/// <summary>
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/// Gate登录到Map服务器
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/// </summary>
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[ProtoContract]
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public partial class G2M_LoginRequest : AMessage, IRouteRequest, IProto
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{
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public static G2M_LoginRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2M_LoginRequest>();
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}
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public override void Dispose()
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{
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ChatUnitRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2M_LoginRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public M2G_LoginResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2M_LoginRequest; }
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[ProtoMember(1)]
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public long ChatUnitRouteId { get; set; }
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}
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[ProtoContract]
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public partial class M2G_LoginResponse : AMessage, IRouteResponse, IProto
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{
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public static M2G_LoginResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2G_LoginResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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MapRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2G_LoginResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.M2G_LoginResponse; }
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[ProtoMember(1)]
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public long MapRouteId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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}
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