提交示例代码
This commit is contained in:
BIN
物品和背包的完整代码/Server/Entity/.DS_Store
vendored
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BIN
物品和背包的完整代码/Server/Entity/.DS_Store
vendored
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Binary file not shown.
41
物品和背包的完整代码/Server/Entity/AssemblyHelper.cs
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41
物品和背包的完整代码/Server/Entity/AssemblyHelper.cs
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@@ -0,0 +1,41 @@
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using System.Reflection;
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using System.Runtime.Loader;
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namespace Fantasy
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{
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public static class AssemblyHelper
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{
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private const string HotfixDll = "Hotfix";
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private static AssemblyLoadContext? _assemblyLoadContext = null;
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public static System.Reflection.Assembly[] Assemblies
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{
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get
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{
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var assemblies = new System.Reflection.Assembly[2];
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assemblies[0] = LoadEntityAssembly();
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assemblies[1] = LoadHotfixAssembly();
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return assemblies;
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}
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}
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private static System.Reflection.Assembly LoadEntityAssembly()
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{
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return typeof(AssemblyHelper).Assembly;
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}
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private static System.Reflection.Assembly LoadHotfixAssembly()
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{
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if (_assemblyLoadContext != null)
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{
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_assemblyLoadContext.Unload();
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System.GC.Collect();
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}
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_assemblyLoadContext = new AssemblyLoadContext(HotfixDll, true);
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var dllBytes = File.ReadAllBytes(Path.Combine(Environment.CurrentDirectory, $"{HotfixDll}.dll"));
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var pdbBytes = File.ReadAllBytes(Path.Combine(Environment.CurrentDirectory, $"{HotfixDll}.pdb"));
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return _assemblyLoadContext.LoadFromStream(new MemoryStream(dllBytes), new MemoryStream(pdbBytes));
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}
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}
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}
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19
物品和背包的完整代码/Server/Entity/Entity.csproj
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19
物品和背包的完整代码/Server/Entity/Entity.csproj
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@@ -0,0 +1,19 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Enum\" />
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<Folder Include="Generate\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Packages\Fantasy\Fantasy.Net\Fantasy.Net\Fantasy.Net.csproj" />
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<ProjectReference Include="..\..\Packages\Fantasy\Fantasy.Packages\Fantasy.ConfigTable\Net\Fantasy.ConfigTable.csproj" />
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</ItemGroup>
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</Project>
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12
物品和背包的完整代码/Server/Entity/Gate/Components/BagComponent.cs
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12
物品和背包的完整代码/Server/Entity/Gate/Components/BagComponent.cs
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@@ -0,0 +1,12 @@
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using Fantasy.Entitas;
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using Fantasy.Entitas.Interface;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson.Serialization.Options;
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namespace Fantasy;
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public class BagComponent : Entity, ISupportedDataBase
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{
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
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public Dictionary<long, Item> Items = new Dictionary<long, Item>();
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}
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240
物品和背包的完整代码/Server/Entity/Gate/Components/ItemUseComponent.cs
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240
物品和背包的完整代码/Server/Entity/Gate/Components/ItemUseComponent.cs
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@@ -0,0 +1,240 @@
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using Fantasy.Assembly;
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using Fantasy.Async;
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using Fantasy.DataStructure.Collection;
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using Fantasy.Entitas;
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#pragma warning disable CS8604 // Possible null reference argument.
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#pragma warning disable CS8600 // Converting null literal or possible null value to non-nullable type.
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namespace Fantasy;
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public class ItemUseComponent : Entity, IAssembly
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{
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private readonly Dictionary<int, IItemUse> _handlers = new Dictionary<int, IItemUse>();
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private readonly OneToManyList<long, int> _assemblyHandlers = new OneToManyList<long, int>();
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public override void Dispose()
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{
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base.Dispose();
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_handlers.Clear();
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_assemblyHandlers.Clear();
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}
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#region Assembly
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public async FTask Initialize()
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{
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await AssemblySystem.Register(this);
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}
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public async FTask Load(long assemblyIdentity)
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{
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var tcs = FTask.Create(false);
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Scene.ThreadSynchronizationContext.Post(() =>
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{
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InnerLoad(assemblyIdentity);
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tcs.SetResult();
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});
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await tcs;
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}
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public async FTask ReLoad(long assemblyIdentity)
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{
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var tcs = FTask.Create(false);
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Scene.ThreadSynchronizationContext.Post(() =>
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{
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InnerUnLoad(assemblyIdentity);
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InnerLoad(assemblyIdentity);
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tcs.SetResult();
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});
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await tcs;
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}
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public async FTask OnUnLoad(long assemblyIdentity)
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{
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var tcs = FTask.Create(false);
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Scene.ThreadSynchronizationContext.Post(() =>
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{
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InnerUnLoad(assemblyIdentity);
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tcs.SetResult();
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});
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await tcs;
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}
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private void InnerLoad(long assemblyIdentity)
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{
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foreach (var type in AssemblySystem.ForEach(assemblyIdentity,typeof(IItemUse)))
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{
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var customAttributes = type.GetCustomAttributes(typeof(ItemUseAttribute), false);
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if (customAttributes.Length == 0)
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{
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Log.Warning($"type {type.FullName} Implemented the interface of IItemUse, requiring the implementation of ItemUseAttribute");
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continue;
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}
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var instance = (IItemUse)Activator.CreateInstance(type);
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foreach (ItemUseAttribute customAttribute in customAttributes)
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{
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var customAttributeType = (int)customAttribute.Type;
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_handlers.Add(customAttributeType, instance);
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_assemblyHandlers.Add(assemblyIdentity, customAttributeType);
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}
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}
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}
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private void InnerUnLoad(long assemblyIdentity)
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{
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if (!_assemblyHandlers.TryGetValue(assemblyIdentity, out var assemblyHandlers))
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{
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return;
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}
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foreach (var assemblyHandler in assemblyHandlers)
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{
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_handlers.Remove(assemblyHandler);
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}
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_assemblyHandlers.RemoveByKey(assemblyIdentity);
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}
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#endregion
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public uint CanUse(Account account, ItemConfig config, ref int count)
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{
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var itemUseEffect = (ItemUseEffect)config.Effect;
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if (itemUseEffect == ItemUseEffect.None)
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{
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Log.Error($"config.Effect is zero!");
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return 1;
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}
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return CanUse(account, config, itemUseEffect, ref count);
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}
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public void Use(Account account, ItemConfig config, ref int count)
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{
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var itemUseEffect = (ItemUseEffect)config.Effect;
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if (itemUseEffect == ItemUseEffect.None)
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{
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Log.Error($"config.Effect is zero!");
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return;
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}
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if (!_handlers.TryGetValue((int)itemUseEffect, out var handler))
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{
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return;
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}
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handler.Use(account, config, ref count);
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}
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public uint UseHandler(Account account, ItemConfig config, ref int count)
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{
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var itemUseEffect = (ItemUseEffect)config.Effect;
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if (itemUseEffect == ItemUseEffect.None)
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{
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Log.Error($"config.Effect is zero!");
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return 1;
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}
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if (!_handlers.TryGetValue((int)itemUseEffect, out var handler))
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{
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return 0;
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}
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var canUse = handler.CanUse(account, config, ref count);
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if (canUse != 0)
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{
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return canUse;
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}
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handler.Use(account, config, ref count);
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return 0;
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}
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public uint CanUse(Account account, ItemConfig config, ItemUseEffect itemUseEffect, ref int count)
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{
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if (!_handlers.TryGetValue((int)itemUseEffect, out var handler))
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{
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return 0;
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}
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return handler.CanUse(account, config, ref count);
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}
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public void Use(Account account, ItemConfig config, ItemUseEffect itemUseEffect, ref int count)
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{
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if (!_handlers.TryGetValue((int)itemUseEffect, out var handler))
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{
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return;
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}
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handler.Use(account, config, ref count);
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}
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public uint UseHandler(Account account, ItemConfig config, ItemUseEffect itemUseEffect, ref int count)
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{
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if (!_handlers.TryGetValue((int)itemUseEffect, out var handler))
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{
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return 0;
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}
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var canUse = handler.CanUse(account, config, ref count);
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if (canUse != 0)
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{
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return canUse;
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}
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handler.Use(account, config, ref count);
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return 0;
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}
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}
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// public static class ItemUseHelper
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// {
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// private static readonly Dictionary<int, IItemUse> Handlers = new Dictionary<int, IItemUse>();
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//
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// public static void Init()
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// {
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// Handlers.Add((int)ItemType.Drug, new ItemUse_Drug());
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// Handlers.Add((int)ItemType.Equip , new ItemUse_Equip());
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// }
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//
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// public static uint CanUse(Account account, ItemConfig config, ref int count)
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// {
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// if (!Handlers.TryGetValue((int)config.Type, out var handler))
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// {
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// return 0;
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// }
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//
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// return handler.CanUse(account, config, ref count);
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// }
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//
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// public static void Use(Account account, ItemConfig config, ref int count)
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// {
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// if (!Handlers.TryGetValue((int)config.Type, out var handler))
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// {
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// return;
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// }
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//
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// handler.Use(account, config, ref count);
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// }
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//
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// public static uint UseHandler(Account account, ItemConfig config, ref int count)
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// {
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// if (!Handlers.TryGetValue((int)config.Type, out var handler))
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// {
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// return 0;
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// }
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//
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// var canUse = handler.CanUse(account, config, ref count);
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// if (canUse != 0)
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// {
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// return canUse;
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// }
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//
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// handler.CanUse(account, config, ref count);
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// return 0;
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// }
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// }
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51
物品和背包的完整代码/Server/Entity/Gate/Container/Container.cs
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51
物品和背包的完整代码/Server/Entity/Gate/Container/Container.cs
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@@ -0,0 +1,51 @@
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using Fantasy.DataStructure.Collection;
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using Fantasy.Entitas;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson.Serialization.Options;
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namespace Fantasy;
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/// <summary>
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/// 代表一个容器的实体
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/// </summary>
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||||
public sealed class Container : Entity
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{
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||||
/// <summary>
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/// 配置表ID
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/// </summary>
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public uint ConfigId;
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/// <summary>
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/// 账户的实体
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/// </summary>
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[BsonIgnore]
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public Account Account;
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/// <summary>
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/// 对应的Config配置文件
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||||
/// </summary>
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[BsonIgnore]
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public ContainerConfig Config => ContainerConfigData.Instance.Get(ConfigId);
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/// <summary>
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/// 当前已经使用的格子的数量
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/// </summary>
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public int CurrentCellCount;
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/// <summary>
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||||
/// 容器内的物品
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||||
/// </summary>
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||||
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
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||||
public Dictionary<long, Item> Items = new Dictionary<long, Item>();
|
||||
/// <summary>
|
||||
/// 容器内的物品,按照格子进行存储
|
||||
/// </summary>
|
||||
[BsonIgnore]
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||||
public Dictionary<long, Item> ItemsByCell = new Dictionary<long, Item>();
|
||||
/// <summary>
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||||
/// 容器内的物品,按照物品配置ID进行分组
|
||||
/// </summary>
|
||||
[BsonIgnore]
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||||
public readonly OneToManyList<uint, Item> ItemsByConfigId = new OneToManyListPool<uint, Item>();
|
||||
/// <summary>
|
||||
/// 容器内的物品,按照物品类型进行分组
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||||
/// </summary>
|
||||
[BsonIgnore]
|
||||
public readonly OneToManyList<uint, Item> ItemsByType = new OneToManyListPool<uint, Item>();
|
||||
}
|
||||
@@ -0,0 +1,34 @@
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||||
using Fantasy.Entitas;
|
||||
using Fantasy.Entitas.Interface;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson.Serialization.Options;
|
||||
|
||||
namespace Fantasy;
|
||||
|
||||
/// <summary>
|
||||
/// 把用户的所有容器都放在一个组件里,这样保存的时候也会存储在一个文档里。
|
||||
/// 如果物品数据过多,可能会超过数据库单条的限制。
|
||||
/// MongoDB的数据库的单个文档的最大大小限制为16MB。
|
||||
/// 所以这个几乎不会出现的,完全不需要考虑这个大小的问题了。因为几乎把玩家可能有16MB的物品。
|
||||
/// </summary>
|
||||
public sealed class ContainerComponent : Entity, ISupportedDataBase
|
||||
{
|
||||
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
|
||||
public Dictionary<int, Container> Containers = new Dictionary<int, Container>();
|
||||
}
|
||||
// 如果不放心,可以把每个容器单独做一个组件存起来
|
||||
// 例如下面
|
||||
/// <summary>
|
||||
/// 背包容器组件
|
||||
/// </summary>
|
||||
public sealed class BagContainerComponent : Entity, ISupportedDataBase
|
||||
{
|
||||
public Container Container;
|
||||
}
|
||||
/// <summary>
|
||||
/// 装备容器组件
|
||||
/// </summary>
|
||||
public sealed class EquipContainerComponent : Entity, ISupportedDataBase
|
||||
{
|
||||
public Container Container;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Entitas.Interface;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson.Serialization.Options;
|
||||
|
||||
namespace Fantasy;
|
||||
/// <summary>
|
||||
/// 代表装备的某一个属性
|
||||
/// </summary>
|
||||
public class EquipAttr : Entity
|
||||
{
|
||||
[BsonElement("K")]
|
||||
public int Key; // 属性数值对应的Key
|
||||
[BsonElement("V")]
|
||||
public int Value; // 属性对应额数值
|
||||
[BsonElement("S")]
|
||||
public int SValue; // 附加或强化属性的对应数值
|
||||
[BsonIgnore]
|
||||
public int ValidValue => Value + SValue; // 真实的数值
|
||||
}
|
||||
/// <summary>
|
||||
/// 挂载到Item下的组件,用来表示这个Item是一个装备
|
||||
/// </summary>
|
||||
public class EquipComponent : Entity, ISupportedDataBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 主属性
|
||||
/// </summary>
|
||||
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
|
||||
public Dictionary<int, EquipAttr> MainAttrs = new Dictionary<int, EquipAttr>();
|
||||
/// <summary>
|
||||
/// 附加(副)属性
|
||||
/// </summary>
|
||||
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
|
||||
public Dictionary<int, EquipAttr> EntryAttrs = new Dictionary<int, EquipAttr>();
|
||||
/// <summary>
|
||||
/// 词缀
|
||||
/// </summary>
|
||||
public List<uint> Affixs = new List<uint>();
|
||||
public int DurableMax; // 耐久度上限
|
||||
public int Durable; // 耐久度
|
||||
}
|
||||
|
||||
/*
|
||||
* {"sdfsdfsdfsdf":111}
|
||||
* {"s":111}
|
||||
* 2000,100 = 150 - 50 = 100
|
||||
* 2001,200
|
||||
*
|
||||
* 优化后的处理方式
|
||||
* 2000,100 ,50 = 100 + 50 = 150
|
||||
* 50 - 50 = 0 , 100 + 0 = 100
|
||||
* 力量 + 50 (+20)
|
||||
*/
|
||||
@@ -0,0 +1,30 @@
|
||||
namespace Fantasy;
|
||||
|
||||
public enum EquipPosition
|
||||
{
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 武器
|
||||
/// </summary>
|
||||
Weapon = 1,
|
||||
/// <summary>
|
||||
/// 头盔
|
||||
/// </summary>
|
||||
Helmet = 2,
|
||||
/// <summary>
|
||||
/// 衣服
|
||||
/// </summary>
|
||||
Clothing = 3,
|
||||
/// <summary>
|
||||
/// 护腿
|
||||
/// </summary>
|
||||
Leggings = 4,
|
||||
/// <summary>
|
||||
/// 护腕
|
||||
/// </summary>
|
||||
Bracer = 5,
|
||||
/// <summary>
|
||||
/// 鞋子
|
||||
/// </summary>
|
||||
Shoe = 6,
|
||||
}
|
||||
21
物品和背包的完整代码/Server/Entity/Gate/Container/ItemReason.cs
Normal file
21
物品和背包的完整代码/Server/Entity/Gate/Container/ItemReason.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace Fantasy;
|
||||
|
||||
/// <summary>
|
||||
/// 物品操作原因
|
||||
/// </summary>
|
||||
public enum ItemReason
|
||||
{
|
||||
None = 0,
|
||||
ContainerAdd = 1, // 容器初始化添加物品
|
||||
ContainerRemove = 2, // 容器移除物品
|
||||
ContainerSplit = 3, // 容器拆分物品
|
||||
Drop = 4, // 掉落物品
|
||||
Mail = 5, // 邮件领取物品
|
||||
Sort = 6, // 物品排序
|
||||
ItemUse = 7, // 物品使用扣除
|
||||
ItemTestAdd = 8, // 测试添加物品
|
||||
UnMountEquipAdd = 9, // 卸载装备添加(一般是装备容器移除,然后添加到背包容器中)
|
||||
UnMountEquipRemove = 10, // 卸载装备移除(一般是在装备容器里移除掉)
|
||||
MountEquipAdd = 11, // 装备添加(一般是在装备容器里添加)
|
||||
MountEquipRemove = 12, // 装备移除(一般是在装备容器里添加,背包容器里移除)
|
||||
}
|
||||
16
物品和背包的完整代码/Server/Entity/Gate/Entity/Account.cs
Normal file
16
物品和背包的完整代码/Server/Entity/Gate/Entity/Account.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Network;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
|
||||
namespace Fantasy;
|
||||
|
||||
public sealed class Account : Entity
|
||||
{
|
||||
public string UserName;
|
||||
public string Password;
|
||||
public uint ConfigId;
|
||||
[BsonIgnore]
|
||||
public UnitConfig UnitConfig => UnitConfigData.Instance.Get(ConfigId);
|
||||
[BsonIgnore]
|
||||
public Session Session;
|
||||
}
|
||||
29
物品和背包的完整代码/Server/Entity/Gate/Entity/Item.cs
Normal file
29
物品和背包的完整代码/Server/Entity/Gate/Entity/Item.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Fantasy.Entitas;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
|
||||
namespace Fantasy;
|
||||
|
||||
/// <summary>
|
||||
/// 代表游戏中的一个物品
|
||||
/// </summary>
|
||||
public class Item : Entity
|
||||
{
|
||||
public long CellId; // 格子Id x , y x | y = long
|
||||
public int Count; // 数量(叠加)
|
||||
public bool IsBind; // 是否绑定
|
||||
public uint ConfigId; // 配置表Id
|
||||
[BsonIgnore]
|
||||
public Container Container;
|
||||
[BsonIgnore]
|
||||
public ItemConfig Config => ItemConfigData.Instance.Get(ConfigId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用于创建Item使用
|
||||
/// </summary>
|
||||
public struct ItemCreateParams
|
||||
{
|
||||
public uint ConfigId;
|
||||
public int Count;
|
||||
public bool IsBind;
|
||||
}
|
||||
34
物品和背包的完整代码/Server/Entity/Gate/ItemUse/IItemUse.cs
Normal file
34
物品和背包的完整代码/Server/Entity/Gate/ItemUse/IItemUse.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Fantasy;
|
||||
|
||||
namespace Fantasy;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true,Inherited = false)]
|
||||
public sealed class ItemUseAttribute : Attribute
|
||||
{
|
||||
public ItemUseEffect Type { get; }
|
||||
|
||||
public ItemUseAttribute(ItemUseEffect type)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IItemUse
|
||||
{
|
||||
/// <summary>
|
||||
/// 正常的情况下,应该是使用Unit,因为这个代表的是某一个单位。
|
||||
/// 由于课程中没有这个Unit,所以暂时用Account来代替。
|
||||
/// </summary>
|
||||
/// <param name="account"></param>
|
||||
/// <param name="config"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
uint CanUse(Account account, ItemConfig config, ref int count);
|
||||
/// <summary>
|
||||
/// 使用物品的逻辑。
|
||||
/// </summary>
|
||||
/// <param name="account"></param>
|
||||
/// <param name="config"></param>
|
||||
/// <param name="count"></param>
|
||||
void Use(Account account, ItemConfig config, ref int count);
|
||||
}
|
||||
BIN
物品和背包的完整代码/Server/Entity/Generate/.DS_Store
vendored
Normal file
BIN
物品和背包的完整代码/Server/Entity/Generate/.DS_Store
vendored
Normal file
Binary file not shown.
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class ContainerConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<ContainerConfig> List { get; set; } = new List<ContainerConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, ContainerConfig> _configs = new ConcurrentDictionary<uint, ContainerConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, ContainerConfig> _configs = new Dictionary<uint, ContainerConfig>();
|
||||
#endif
|
||||
private static ContainerConfigData _instance = null;
|
||||
|
||||
public static ContainerConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<ContainerConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public ContainerConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"ContainerConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out ContainerConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class ContainerConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名字
|
||||
[ProtoMember(3)]
|
||||
public int Type { get; set; } // 容器类型
|
||||
[ProtoMember(4)]
|
||||
public int CellCountMax { get; set; } // 容器最大的格子数
|
||||
[ProtoMember(5)]
|
||||
public int CellCount { get; set; } // 初始解锁格子
|
||||
[ProtoMember(6)]
|
||||
public bool CanSort { get; set; } // 是否可以整理
|
||||
[ProtoMember(7)]
|
||||
public int SortCD { get; set; } // 是否可以整理
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipAffixConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<EquipAffixConfig> List { get; set; } = new List<EquipAffixConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, EquipAffixConfig> _configs = new ConcurrentDictionary<uint, EquipAffixConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, EquipAffixConfig> _configs = new Dictionary<uint, EquipAffixConfig>();
|
||||
#endif
|
||||
private static EquipAffixConfigData _instance = null;
|
||||
|
||||
public static EquipAffixConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<EquipAffixConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public EquipAffixConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"EquipAffixConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out EquipAffixConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipAffixConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public uint BuffConfigId { get; set; } // 触发的Buff
|
||||
[ProtoMember(3)]
|
||||
public string Descride { get; set; } // 介绍
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipEntryConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<EquipEntryConfig> List { get; set; } = new List<EquipEntryConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, EquipEntryConfig> _configs = new ConcurrentDictionary<uint, EquipEntryConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, EquipEntryConfig> _configs = new Dictionary<uint, EquipEntryConfig>();
|
||||
#endif
|
||||
private static EquipEntryConfigData _instance = null;
|
||||
|
||||
public static EquipEntryConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<EquipEntryConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public EquipEntryConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"EquipEntryConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out EquipEntryConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipEntryConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public int Min { get; set; } // 词条最小数
|
||||
[ProtoMember(3)]
|
||||
public int Max { get; set; } // 词条最大数
|
||||
[ProtoMember(4)]
|
||||
public int AffixMin { get; set; } // 词缀最小数
|
||||
[ProtoMember(5)]
|
||||
public int AffixMax { get; set; } // 词缀最大数
|
||||
[ProtoMember(6)]
|
||||
public uint[] Affix { get; set; } = Array.Empty<uint>(); // 词缀列表
|
||||
[ProtoMember(7)]
|
||||
public int[] Attrs { get; set; } = Array.Empty<int>(); // 属性数组
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipValueConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<EquipValueConfig> List { get; set; } = new List<EquipValueConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, EquipValueConfig> _configs = new ConcurrentDictionary<uint, EquipValueConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, EquipValueConfig> _configs = new Dictionary<uint, EquipValueConfig>();
|
||||
#endif
|
||||
private static EquipValueConfigData _instance = null;
|
||||
|
||||
public static EquipValueConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<EquipValueConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public EquipValueConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"EquipValueConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out EquipValueConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class EquipValueConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public uint ItemConfigId { get; set; } // ItemConfigId
|
||||
[ProtoMember(3)]
|
||||
public uint EquipEntryConfigId { get; set; } // EquipEntryConfigId
|
||||
[ProtoMember(4)]
|
||||
public int Quality { get; set; } // 品质
|
||||
[ProtoMember(5)]
|
||||
public IntDictionaryConfig MainAttrs { get; set; } // 法术强度
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class ErrorCodeData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<ErrorCode> List { get; set; } = new List<ErrorCode>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, ErrorCode> _configs = new ConcurrentDictionary<uint, ErrorCode>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, ErrorCode> _configs = new Dictionary<uint, ErrorCode>();
|
||||
#endif
|
||||
private static ErrorCodeData _instance = null;
|
||||
|
||||
public static ErrorCodeData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<ErrorCodeData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public ErrorCode Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"ErrorCode not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out ErrorCode config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class ErrorCode : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Text { get; set; } // 文本内容
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class ItemConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<ItemConfig> List { get; set; } = new List<ItemConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, ItemConfig> _configs = new ConcurrentDictionary<uint, ItemConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, ItemConfig> _configs = new Dictionary<uint, ItemConfig>();
|
||||
#endif
|
||||
private static ItemConfigData _instance = null;
|
||||
|
||||
public static ItemConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<ItemConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public ItemConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"ItemConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out ItemConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class ItemConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Descride { get; set; } // 描述
|
||||
[ProtoMember(4)]
|
||||
public int Weight { get; set; } // 排序权重
|
||||
[ProtoMember(5)]
|
||||
public string Model2D { get; set; } // 对应模型
|
||||
[ProtoMember(6)]
|
||||
public bool Superposed { get; set; } // 是否可以叠加
|
||||
[ProtoMember(7)]
|
||||
public uint SuperposedMax { get; set; } // 叠加
|
||||
[ProtoMember(8)]
|
||||
public uint Type { get; set; } // 类型
|
||||
[ProtoMember(9)]
|
||||
public bool IsDeal { get; set; } // 是否可以交易
|
||||
[ProtoMember(10)]
|
||||
public bool IsSell { get; set; } // 是否可以出售
|
||||
[ProtoMember(11)]
|
||||
public int[] Sell { get; set; } = Array.Empty<int>(); // 出售价格
|
||||
[ProtoMember(12)]
|
||||
public int Effect { get; set; } // 使用效果
|
||||
[ProtoMember(13)]
|
||||
public string[] Params { get; set; } = Array.Empty<string>(); // 效果参数
|
||||
[ProtoMember(14)]
|
||||
public int Durable { get; set; } // 耐久度
|
||||
[ProtoMember(15)]
|
||||
public int Quality { get; set; } // 品质
|
||||
[ProtoMember(16)]
|
||||
public int Position { get; set; } // 装备位置
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class LevelConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<LevelConfig> List { get; set; } = new List<LevelConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, LevelConfig> _configs = new ConcurrentDictionary<uint, LevelConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, LevelConfig> _configs = new Dictionary<uint, LevelConfig>();
|
||||
#endif
|
||||
private static LevelConfigData _instance = null;
|
||||
|
||||
public static LevelConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<LevelConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public LevelConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"LevelConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out LevelConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class LevelConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Model { get; set; } // 数据库类型
|
||||
[ProtoMember(4)]
|
||||
public uint Group { get; set; } // 分组
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Fantasy;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using Fantasy.ConfigTable;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0169
|
||||
#pragma warning disable CS8618
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class UnitConfigData : ASerialize, IConfigTable, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public List<UnitConfig> List { get; set; } = new List<UnitConfig>();
|
||||
#if FANTASY_NET
|
||||
[ProtoIgnore]
|
||||
private readonly ConcurrentDictionary<uint, UnitConfig> _configs = new ConcurrentDictionary<uint, UnitConfig>();
|
||||
#else
|
||||
[ProtoIgnore]
|
||||
private readonly Dictionary<uint, UnitConfig> _configs = new Dictionary<uint, UnitConfig>();
|
||||
#endif
|
||||
private static UnitConfigData _instance = null;
|
||||
|
||||
public static UnitConfigData Instance
|
||||
{
|
||||
get { return _instance ??= ConfigTableHelper.Load<UnitConfigData>(); }
|
||||
private set => _instance = value;
|
||||
}
|
||||
|
||||
public UnitConfig Get(uint id, bool check = true)
|
||||
{
|
||||
if (_configs.ContainsKey(id))
|
||||
{
|
||||
return _configs[id];
|
||||
}
|
||||
|
||||
if (check)
|
||||
{
|
||||
throw new Exception($"UnitConfig not find {id} Id");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public bool TryGet(uint id, out UnitConfig config)
|
||||
{
|
||||
config = null;
|
||||
|
||||
if (!_configs.ContainsKey(id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
config = _configs[id];
|
||||
return true;
|
||||
}
|
||||
public override void AfterDeserialization()
|
||||
{
|
||||
foreach (var config in List)
|
||||
{
|
||||
#if FANTASY_NET
|
||||
_configs.TryAdd(config.Id, config);
|
||||
#else
|
||||
_configs.Add(config.Id, config);
|
||||
#endif
|
||||
config.AfterDeserialization();
|
||||
}
|
||||
|
||||
EndInit();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
[ProtoContract]
|
||||
public sealed partial class UnitConfig : ASerialize, IProto
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public uint Id { get; set; } // Id
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; } // 名称
|
||||
[ProtoMember(3)]
|
||||
public string Model { get; set; } // 数据库类型
|
||||
[ProtoMember(4)]
|
||||
public uint Type { get; set; } // 类型
|
||||
[ProtoMember(5)]
|
||||
public uint MonsterPRange { get; set; } // 怪物追击范围
|
||||
[ProtoMember(6)]
|
||||
public uint TalkConfigId { get; set; } // NPC对话列表Id
|
||||
[ProtoMember(7)]
|
||||
public uint Camp { get; set; } // 玩家阵营
|
||||
[ProtoMember(8)]
|
||||
public uint[] MountContainer { get; set; } = Array.Empty<uint>(); // 挂载的容器列表
|
||||
[ProtoMember(9)]
|
||||
public uint[] Items { get; set; } = Array.Empty<uint>(); // 容器物品初始列表
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma warning disable CS8601 // Possible null reference assignment.
|
||||
#pragma warning disable CS8603 // Possible null reference return.
|
||||
namespace Fantasy;
|
||||
|
||||
public sealed partial class ContainerConfigData
|
||||
{
|
||||
private readonly Dictionary<int, ContainerConfig> _configsByType = new Dictionary<int, ContainerConfig>();
|
||||
|
||||
public override void EndInit()
|
||||
{
|
||||
foreach (var containerConfig in List)
|
||||
{
|
||||
_configsByType.Add(containerConfig.Type, containerConfig);
|
||||
}
|
||||
}
|
||||
|
||||
public ContainerConfig GetConfig(ContainerType containerType)
|
||||
{
|
||||
if (!_configsByType.TryGetValue((int)containerType, out var config))
|
||||
{
|
||||
Log.Error($"containerType {containerType} not found!");
|
||||
return null;
|
||||
}
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
public bool TryGetConfig(ContainerType containerType, out ContainerConfig containerConfig)
|
||||
{
|
||||
if (!_configsByType.TryGetValue((int)containerType, out containerConfig))
|
||||
{
|
||||
Log.Error($"containerType {containerType} not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma warning disable CS8601 // Possible null reference assignment.
|
||||
namespace Fantasy;
|
||||
|
||||
public partial class EquipValueConfigData
|
||||
{
|
||||
private readonly Dictionary<ulong, EquipValueConfig> _equipValueDic = new Dictionary<ulong, EquipValueConfig>();
|
||||
public override void EndInit()
|
||||
{
|
||||
foreach (var equipValueConfig in List)
|
||||
{
|
||||
var equipValueKey = GetEquipValueKey(equipValueConfig.ItemConfigId, equipValueConfig.Quality);
|
||||
_equipValueDic.Add(equipValueKey, equipValueConfig);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetValue(uint itemConfigId, int quality, out EquipValueConfig value)
|
||||
{
|
||||
var equipValueKey = GetEquipValueKey(itemConfigId, quality);
|
||||
|
||||
if (!_equipValueDic.TryGetValue(equipValueKey, out value))
|
||||
{
|
||||
Log.Error($"itemConfigId: {itemConfigId} and quality: {quality} not found in EquipValueConfig!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private ulong GetEquipValueKey(uint itemConfigId, int quality)
|
||||
{
|
||||
return ((ulong)itemConfigId << 32) | (uint)quality;
|
||||
}
|
||||
}
|
||||
27
物品和背包的完整代码/Server/Entity/Generate/CustomExport/ConstValue.cs
Normal file
27
物品和背包的完整代码/Server/Entity/Generate/CustomExport/ConstValue.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在#ConstValue.xsl里。
|
||||
public partial class ConstValue
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏版本
|
||||
/// </summary>
|
||||
public const string Version = "v202501";
|
||||
/// <summary>
|
||||
/// JWT令牌加密密钥
|
||||
/// </summary>
|
||||
public const string JWTSecret = "6666";
|
||||
/// <summary>
|
||||
/// 客户端使用的网络类型
|
||||
/// </summary>
|
||||
public const string Network = "KCP";
|
||||
/// <summary>
|
||||
/// 客户端发送心跳的时间(毫秒单位)
|
||||
/// </summary>
|
||||
public const int Heartbeat = 2000;
|
||||
/// <summary>
|
||||
/// 服务器最大容纳玩家人数
|
||||
/// </summary>
|
||||
public const int PlayerCount = 5000;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在ContainerConfig.xsl里。
|
||||
[Flags]
|
||||
public enum ContainerType : byte
|
||||
{
|
||||
None = 0,
|
||||
Bag = 1,// 背包
|
||||
Equip = 2,// 装备栏
|
||||
Trade = 4,// 交易
|
||||
Cell = Equip | Trade,// 按格子存储的容器
|
||||
Normal = Bag,// 正常的容器
|
||||
}
|
||||
}
|
||||
15
物品和背包的完整代码/Server/Entity/Generate/CustomExport/ErrorCode.cs
Normal file
15
物品和背包的完整代码/Server/Entity/Generate/CustomExport/ErrorCode.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在ErrorCode.xsl里。
|
||||
public partial class ErrorCode
|
||||
{
|
||||
/// <summary>
|
||||
/// 登陆失败
|
||||
/// </summary>
|
||||
public const uint LoingError = 1;
|
||||
/// <summary>
|
||||
/// 角色登陆失败
|
||||
/// </summary>
|
||||
public const uint LoginRoleError = 2;
|
||||
}
|
||||
}
|
||||
12
物品和背包的完整代码/Server/Entity/Generate/CustomExport/ItemType.cs
Normal file
12
物品和背包的完整代码/Server/Entity/Generate/CustomExport/ItemType.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在#ItemType.xsl里。
|
||||
public enum ItemType
|
||||
{
|
||||
None = 0,
|
||||
Drug = 1,// 药品
|
||||
Equip = 2,// 装备
|
||||
Prop = 3,// 道具
|
||||
Garbage = 4,// 垃圾
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑,修改请在#ItemUseEffect.xsl里。
|
||||
public enum ItemUseEffect
|
||||
{
|
||||
None = 0,
|
||||
Equip = 1,// 装备到身上
|
||||
UnEquip = 2,// 从身上卸下
|
||||
AddAttr = 3,// 增加属性
|
||||
CutAttr = 4,// 减少属性
|
||||
}
|
||||
}
|
||||
27
物品和背包的完整代码/Server/Entity/Generate/CustomExport/SceneType.cs
Normal file
27
物品和背包的完整代码/Server/Entity/Generate/CustomExport/SceneType.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// 生成器自动生成,请不要手动编辑。
|
||||
public static class SceneType
|
||||
{
|
||||
public const int Authentication = 1;
|
||||
public const int Addressable = 2;
|
||||
public const int Gate = 3;
|
||||
public const int Map = 4;
|
||||
public const int CopyDispatcher = 5;
|
||||
public const int CopyManager = 6;
|
||||
public const int Copy = 7;
|
||||
public const int Chat = 8;
|
||||
|
||||
public static readonly Dictionary<string, int> SceneTypeDic = new Dictionary<string, int>()
|
||||
{
|
||||
{ "Authentication", 1 },
|
||||
{ "Addressable", 2 },
|
||||
{ "Gate", 3 },
|
||||
{ "Map", 4 },
|
||||
{ "CopyDispatcher", 5 },
|
||||
{ "CopyManager", 6 },
|
||||
{ "Copy", 7 },
|
||||
{ "Chat", 8 },
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class G2A_TestMessage : AMessage, IRouteMessage, IProto
|
||||
{
|
||||
public static G2A_TestMessage Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2A_TestMessage>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Tag = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2A_TestMessage>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.G2A_TestMessage; }
|
||||
[ProtoMember(1)]
|
||||
public string Tag { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2A_TestRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2A_TestRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2A_TestRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2A_TestRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2A_TestResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2A_TestRequest; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2A_TestResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static G2A_TestResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2A_TestResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2A_TestResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.G2A_TestResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
public static partial class InnerOpcode
|
||||
{
|
||||
public const uint G2A_TestMessage = 939534097;
|
||||
public const uint G2A_TestRequest = 1073751825;
|
||||
public const uint G2A_TestResponse = 1207969553;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,350 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
/// <summary>
|
||||
/// 客户端登陆到服务器
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_LoginRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
UserName = default;
|
||||
PassWord = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string UserName { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string PassWord { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 服务器返回登陆状态给客户端
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_LoginResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 客户端请求服务器使用物品
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_UseItemRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_UseItemRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_UseItemRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ItemId = default;
|
||||
Count = default;
|
||||
ContainerType = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_UseItemRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_UseItemResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_UseItemRequest; }
|
||||
[ProtoMember(1)]
|
||||
public long ItemId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int Count { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int ContainerType { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_UseItemResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_UseItemResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_UseItemResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_UseItemResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_UseItemResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 装备基础信息类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class EquipInfo : AMessage, IProto
|
||||
{
|
||||
public static EquipInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<EquipInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Durable = default;
|
||||
DurableMax = default;
|
||||
MainKeys.Clear();
|
||||
EquipAttrKeys.Clear();
|
||||
EquipAttrValues.Clear();
|
||||
EquipAttrSValues.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<EquipInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int Durable { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int DurableMax { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public List<int> MainKeys = new List<int>();
|
||||
[ProtoMember(4)]
|
||||
public List<int> EquipAttrKeys = new List<int>();
|
||||
[ProtoMember(5)]
|
||||
public List<int> EquipAttrValues = new List<int>();
|
||||
[ProtoMember(6)]
|
||||
public List<int> EquipAttrSValues = new List<int>();
|
||||
///<summary>
|
||||
/// 比如强化等级,副属性,词缀等。都可以在这里添加
|
||||
///</summary>
|
||||
}
|
||||
/// <summary>
|
||||
/// 物品基础信息类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ItemInfo : AMessage, IProto
|
||||
{
|
||||
public static ItemInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ItemInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ItemId = default;
|
||||
Container = default;
|
||||
ConfigId = default;
|
||||
CellId = default;
|
||||
Count = default;
|
||||
IsBind = default;
|
||||
EquipInfo = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ItemInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long ItemId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int Container { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int ConfigId { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public long CellId { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public int Count { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public bool IsBind { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public EquipInfo EquipInfo { get; set; }
|
||||
///<summary>
|
||||
/// 后面可能会有装备词条 也会在这里定义的,现在没有所以就是先不管了
|
||||
///</summary>
|
||||
}
|
||||
/// <summary>
|
||||
/// 容器信息类
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ContainerInfo : AMessage, IProto
|
||||
{
|
||||
public static ContainerInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ContainerInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
CurrentCellCount = default;
|
||||
ConfigId = default;
|
||||
Items.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ContainerInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int CurrentCellCount { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ConfigId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public List<ItemInfo> Items = new List<ItemInfo>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 物品变更协议(服务器推送给客户端)
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_UpdateItems : AMessage, IMessage, IProto
|
||||
{
|
||||
public static G2C_UpdateItems Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_UpdateItems>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ItemReason = default;
|
||||
Items.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_UpdateItems>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_UpdateItems; }
|
||||
[ProtoMember(1)]
|
||||
public int ItemReason { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<ItemInfo> Items = new List<ItemInfo>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 通知服务器客户端初始化完成
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_GameInitCompleteRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_GameInitCompleteRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_GameInitCompleteRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
PushContainer = default;
|
||||
PushUnitInfo = default;
|
||||
Aoi = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_GameInitCompleteRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_GameInitCompleteResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_GameInitCompleteRequest; }
|
||||
[ProtoMember(1)]
|
||||
public bool PushContainer { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public bool PushUnitInfo { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public bool Aoi { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_GameInitCompleteResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_GameInitCompleteResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_GameInitCompleteResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_GameInitCompleteResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_GameInitCompleteResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送所有容器数据给客户端
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_PushAllContainerInfo : AMessage, IMessage, IProto
|
||||
{
|
||||
public static G2C_PushAllContainerInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_PushAllContainerInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Containers.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_PushAllContainerInfo>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_PushAllContainerInfo; }
|
||||
[ProtoMember(1)]
|
||||
public List<ContainerInfo> Containers = new List<ContainerInfo>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送单个的容器数据给客户端
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_PushContainerInfo : AMessage, IMessage, IProto
|
||||
{
|
||||
public static G2C_PushContainerInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_PushContainerInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Container = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_PushContainerInfo>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_PushContainerInfo; }
|
||||
[ProtoMember(1)]
|
||||
public ContainerInfo Container { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 通知服务器创建一个物品到背包容器中。
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_StartCreateItem : AMessage, IMessage, IProto
|
||||
{
|
||||
public static C2G_StartCreateItem Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_StartCreateItem>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_StartCreateItem>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2G_StartCreateItem; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint C2G_LoginRequest = 268445457;
|
||||
public const uint G2C_LoginResponse = 402663185;
|
||||
public const uint C2G_UseItemRequest = 268445458;
|
||||
public const uint G2C_UseItemResponse = 402663186;
|
||||
public const uint G2C_UpdateItems = 134227729;
|
||||
public const uint C2G_GameInitCompleteRequest = 268445459;
|
||||
public const uint G2C_GameInitCompleteResponse = 402663187;
|
||||
public const uint G2C_PushAllContainerInfo = 134227730;
|
||||
public const uint G2C_PushContainerInfo = 134227731;
|
||||
public const uint C2G_StartCreateItem = 134227732;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
|
||||
public static class RouteType
|
||||
{
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int ChatRoute = 1002; // Chat
|
||||
}
|
||||
}
|
||||
361
物品和背包的完整代码/Server/Entity/bin/Debug/net8.0/Entity.deps.json
Normal file
361
物品和背包的完整代码/Server/Entity/bin/Debug/net8.0/Entity.deps.json
Normal file
@@ -0,0 +1,361 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v8.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v8.0": {
|
||||
"Entity/1.0.0": {
|
||||
"dependencies": {
|
||||
"Fantasy-Net": "2024.2.24",
|
||||
"Fantasy-Net.ConfigTable": "2024.2.0",
|
||||
"Fantasy-Net.ConfigTable.Reference": "1.0.0.0",
|
||||
"Fantasy-Net.Reference": "1.0.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"Entity.dll": {}
|
||||
}
|
||||
},
|
||||
"CommandLineParser/2.9.1": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/CommandLine.dll": {
|
||||
"assemblyVersion": "2.9.1.0",
|
||||
"fileVersion": "2.9.1.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"DnsClient/1.6.1": {
|
||||
"dependencies": {
|
||||
"Microsoft.Win32.Registry": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net5.0/DnsClient.dll": {
|
||||
"assemblyVersion": "1.6.1.0",
|
||||
"fileVersion": "1.6.1.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Logging.Abstractions/2.0.0": {},
|
||||
"Microsoft.NETCore.Platforms/5.0.0": {},
|
||||
"Microsoft.Win32.Registry/5.0.0": {
|
||||
"dependencies": {
|
||||
"System.Security.AccessControl": "5.0.0",
|
||||
"System.Security.Principal.Windows": "5.0.0"
|
||||
}
|
||||
},
|
||||
"MongoDB.Bson/3.1.0": {
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net6.0/MongoDB.Bson.dll": {
|
||||
"assemblyVersion": "3.1.0.0",
|
||||
"fileVersion": "3.1.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"MongoDB.Driver/3.1.0": {
|
||||
"dependencies": {
|
||||
"DnsClient": "1.6.1",
|
||||
"Microsoft.Extensions.Logging.Abstractions": "2.0.0",
|
||||
"MongoDB.Bson": "3.1.0",
|
||||
"SharpCompress": "0.30.1",
|
||||
"Snappier": "1.0.0",
|
||||
"System.Buffers": "4.5.1",
|
||||
"ZstdSharp.Port": "0.7.3"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net6.0/MongoDB.Driver.dll": {
|
||||
"assemblyVersion": "3.1.0.0",
|
||||
"fileVersion": "3.1.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Newtonsoft.Json/13.0.3": {
|
||||
"runtime": {
|
||||
"lib/net6.0/Newtonsoft.Json.dll": {
|
||||
"assemblyVersion": "13.0.0.0",
|
||||
"fileVersion": "13.0.3.27908"
|
||||
}
|
||||
}
|
||||
},
|
||||
"protobuf-net/3.2.45": {
|
||||
"dependencies": {
|
||||
"protobuf-net.Core": "3.2.45"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net6.0/protobuf-net.dll": {
|
||||
"assemblyVersion": "3.0.0.0",
|
||||
"fileVersion": "3.2.45.36865"
|
||||
}
|
||||
}
|
||||
},
|
||||
"protobuf-net.Core/3.2.45": {
|
||||
"dependencies": {
|
||||
"System.Collections.Immutable": "7.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net6.0/protobuf-net.Core.dll": {
|
||||
"assemblyVersion": "3.0.0.0",
|
||||
"fileVersion": "3.2.45.36865"
|
||||
}
|
||||
}
|
||||
},
|
||||
"SharpCompress/0.30.1": {
|
||||
"runtime": {
|
||||
"lib/net5.0/SharpCompress.dll": {
|
||||
"assemblyVersion": "0.30.1.0",
|
||||
"fileVersion": "0.30.1.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Snappier/1.0.0": {
|
||||
"runtime": {
|
||||
"lib/net5.0/Snappier.dll": {
|
||||
"assemblyVersion": "1.0.0.0",
|
||||
"fileVersion": "1.0.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Buffers/4.5.1": {},
|
||||
"System.Collections.Immutable/7.0.0": {},
|
||||
"System.IO.Pipelines/9.0.0": {
|
||||
"runtime": {
|
||||
"lib/net8.0/System.IO.Pipelines.dll": {
|
||||
"assemblyVersion": "9.0.0.0",
|
||||
"fileVersion": "9.0.24.52809"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Memory/4.5.5": {},
|
||||
"System.Runtime.CompilerServices.Unsafe/5.0.0": {},
|
||||
"System.Security.AccessControl/5.0.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.Platforms": "5.0.0",
|
||||
"System.Security.Principal.Windows": "5.0.0"
|
||||
}
|
||||
},
|
||||
"System.Security.Principal.Windows/5.0.0": {},
|
||||
"ZstdSharp.Port/0.7.3": {
|
||||
"runtime": {
|
||||
"lib/net7.0/ZstdSharp.dll": {
|
||||
"assemblyVersion": "0.7.3.0",
|
||||
"fileVersion": "0.7.3.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Fantasy-Net/2024.2.24": {
|
||||
"dependencies": {
|
||||
"CommandLineParser": "2.9.1",
|
||||
"MongoDB.Bson": "3.1.0",
|
||||
"MongoDB.Driver": "3.1.0",
|
||||
"Newtonsoft.Json": "13.0.3",
|
||||
"System.IO.Pipelines": "9.0.0",
|
||||
"protobuf-net": "3.2.45"
|
||||
},
|
||||
"runtime": {
|
||||
"Fantasy-Net.dll": {
|
||||
"assemblyVersion": "2024.2.24",
|
||||
"fileVersion": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"Fantasy-Net.ConfigTable/2024.2.0": {
|
||||
"dependencies": {
|
||||
"Fantasy-Net": "2024.2.24"
|
||||
},
|
||||
"runtime": {
|
||||
"Fantasy-Net.ConfigTable.dll": {
|
||||
"assemblyVersion": "2024.2.0",
|
||||
"fileVersion": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"Fantasy-Net.ConfigTable.Reference/1.0.0.0": {
|
||||
"runtime": {
|
||||
"Fantasy-Net.ConfigTable.dll": {
|
||||
"assemblyVersion": "1.0.0.0",
|
||||
"fileVersion": "1.0.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Fantasy-Net.Reference/1.0.0.0": {
|
||||
"runtime": {
|
||||
"Fantasy-Net.dll": {
|
||||
"assemblyVersion": "1.0.0.0",
|
||||
"fileVersion": "1.0.0.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"Entity/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
},
|
||||
"CommandLineParser/2.9.1": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-OE0sl1/sQ37bjVsPKKtwQlWDgqaxWgtme3xZz7JssWUzg5JpMIyHgCTY9MVMxOg48fJ1AgGT3tgdH5m/kQ5xhA==",
|
||||
"path": "commandlineparser/2.9.1",
|
||||
"hashPath": "commandlineparser.2.9.1.nupkg.sha512"
|
||||
},
|
||||
"DnsClient/1.6.1": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-4H/f2uYJOZ+YObZjpY9ABrKZI+JNw3uizp6oMzTXwDw6F+2qIPhpRl/1t68O/6e98+vqNiYGu+lswmwdYUy3gg==",
|
||||
"path": "dnsclient/1.6.1",
|
||||
"hashPath": "dnsclient.1.6.1.nupkg.sha512"
|
||||
},
|
||||
"Microsoft.Extensions.Logging.Abstractions/2.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-6ZCllUYGFukkymSTx3Yr0G/ajRxoNJp7/FqSxSB4fGISST54ifBhgu4Nc0ItGi3i6DqwuNd8SUyObmiC++AO2Q==",
|
||||
"path": "microsoft.extensions.logging.abstractions/2.0.0",
|
||||
"hashPath": "microsoft.extensions.logging.abstractions.2.0.0.nupkg.sha512"
|
||||
},
|
||||
"Microsoft.NETCore.Platforms/5.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-VyPlqzH2wavqquTcYpkIIAQ6WdenuKoFN0BdYBbCWsclXacSOHNQn66Gt4z5NBqEYW0FAPm5rlvki9ZiCij5xQ==",
|
||||
"path": "microsoft.netcore.platforms/5.0.0",
|
||||
"hashPath": "microsoft.netcore.platforms.5.0.0.nupkg.sha512"
|
||||
},
|
||||
"Microsoft.Win32.Registry/5.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-dDoKi0PnDz31yAyETfRntsLArTlVAVzUzCIvvEDsDsucrl33Dl8pIJG06ePTJTI3tGpeyHS9Cq7Foc/s4EeKcg==",
|
||||
"path": "microsoft.win32.registry/5.0.0",
|
||||
"hashPath": "microsoft.win32.registry.5.0.0.nupkg.sha512"
|
||||
},
|
||||
"MongoDB.Bson/3.1.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-3dhaZhz18B5vUoEP13o2j8A6zQfkHdZhwBvLZEjDJum4BTLLv1/Z8bt25UQEtpqvYwLgde4R6ekWZ7XAYUMxuw==",
|
||||
"path": "mongodb.bson/3.1.0",
|
||||
"hashPath": "mongodb.bson.3.1.0.nupkg.sha512"
|
||||
},
|
||||
"MongoDB.Driver/3.1.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-+O7lKaIl7VUHptE0hqTd7UY1G5KDp/o8S4upG7YL4uChMNKD/U6tz9i17nMGHaD/L2AiPLgaJcaDe2XACsegGA==",
|
||||
"path": "mongodb.driver/3.1.0",
|
||||
"hashPath": "mongodb.driver.3.1.0.nupkg.sha512"
|
||||
},
|
||||
"Newtonsoft.Json/13.0.3": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-HrC5BXdl00IP9zeV+0Z848QWPAoCr9P3bDEZguI+gkLcBKAOxix/tLEAAHC+UvDNPv4a2d18lOReHMOagPa+zQ==",
|
||||
"path": "newtonsoft.json/13.0.3",
|
||||
"hashPath": "newtonsoft.json.13.0.3.nupkg.sha512"
|
||||
},
|
||||
"protobuf-net/3.2.45": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-5UZ/ukUHcGbFSl7vNMrHsfjqdxusdd9w7w0fCEXzf3UUtsrGNVCzV5SmF+sCHAbnRV2qPcD1ixiDP7Aj8lX/HA==",
|
||||
"path": "protobuf-net/3.2.45",
|
||||
"hashPath": "protobuf-net.3.2.45.nupkg.sha512"
|
||||
},
|
||||
"protobuf-net.Core/3.2.45": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-PMWatW2NrT1uTXD7etJ4VdQ0wWZLFrIfdRGppD2QX7nzZ0+kIzqhq551u6ZiXJHWJgG4hWFEkSnUnt2aB6posg==",
|
||||
"path": "protobuf-net.core/3.2.45",
|
||||
"hashPath": "protobuf-net.core.3.2.45.nupkg.sha512"
|
||||
},
|
||||
"SharpCompress/0.30.1": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-XqD4TpfyYGa7QTPzaGlMVbcecKnXy4YmYLDWrU+JIj7IuRNl7DH2END+Ll7ekWIY8o3dAMWLFDE1xdhfIWD1nw==",
|
||||
"path": "sharpcompress/0.30.1",
|
||||
"hashPath": "sharpcompress.0.30.1.nupkg.sha512"
|
||||
},
|
||||
"Snappier/1.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-rFtK2KEI9hIe8gtx3a0YDXdHOpedIf9wYCEYtBEmtlyiWVX3XlCNV03JrmmAi/Cdfn7dxK+k0sjjcLv4fpHnqA==",
|
||||
"path": "snappier/1.0.0",
|
||||
"hashPath": "snappier.1.0.0.nupkg.sha512"
|
||||
},
|
||||
"System.Buffers/4.5.1": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-Rw7ijyl1qqRS0YQD/WycNst8hUUMgrMH4FCn1nNm27M4VxchZ1js3fVjQaANHO5f3sN4isvP4a+Met9Y4YomAg==",
|
||||
"path": "system.buffers/4.5.1",
|
||||
"hashPath": "system.buffers.4.5.1.nupkg.sha512"
|
||||
},
|
||||
"System.Collections.Immutable/7.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-dQPcs0U1IKnBdRDBkrCTi1FoajSTBzLcVTpjO4MBCMC7f4pDOIPzgBoX8JjG7X6uZRJ8EBxsi8+DR1JuwjnzOQ==",
|
||||
"path": "system.collections.immutable/7.0.0",
|
||||
"hashPath": "system.collections.immutable.7.0.0.nupkg.sha512"
|
||||
},
|
||||
"System.IO.Pipelines/9.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-eA3cinogwaNB4jdjQHOP3Z3EuyiDII7MT35jgtnsA4vkn0LUrrSHsU0nzHTzFzmaFYeKV7MYyMxOocFzsBHpTw==",
|
||||
"path": "system.io.pipelines/9.0.0",
|
||||
"hashPath": "system.io.pipelines.9.0.0.nupkg.sha512"
|
||||
},
|
||||
"System.Memory/4.5.5": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-XIWiDvKPXaTveaB7HVganDlOCRoj03l+jrwNvcge/t8vhGYKvqV+dMv6G4SAX2NoNmN0wZfVPTAlFwZcZvVOUw==",
|
||||
"path": "system.memory/4.5.5",
|
||||
"hashPath": "system.memory.4.5.5.nupkg.sha512"
|
||||
},
|
||||
"System.Runtime.CompilerServices.Unsafe/5.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
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"system.runtime.compilerservices.unsafe.5.0.0.nupkg.sha512",
|
||||
"system.runtime.compilerservices.unsafe.nuspec",
|
||||
"useSharedDesignerContext.txt",
|
||||
"version.txt"
|
||||
]
|
||||
},
|
||||
"System.Security.AccessControl/5.0.0": {
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||||
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||||
"type": "package",
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||||
"path": "system.security.accesscontrol/5.0.0",
|
||||
"files": [
|
||||
".nupkg.metadata",
|
||||
".signature.p7s",
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||||
"Icon.png",
|
||||
"LICENSE.TXT",
|
||||
"THIRD-PARTY-NOTICES.TXT",
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||||
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|
||||
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|
||||
"lib/net461/System.Security.AccessControl.xml",
|
||||
"lib/netstandard1.3/System.Security.AccessControl.dll",
|
||||
"lib/netstandard2.0/System.Security.AccessControl.dll",
|
||||
"lib/netstandard2.0/System.Security.AccessControl.xml",
|
||||
"lib/uap10.0.16299/_._",
|
||||
"ref/net46/System.Security.AccessControl.dll",
|
||||
"ref/net461/System.Security.AccessControl.dll",
|
||||
"ref/net461/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/System.Security.AccessControl.dll",
|
||||
"ref/netstandard1.3/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/de/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/es/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/fr/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/it/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/ja/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/ko/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/ru/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/zh-hans/System.Security.AccessControl.xml",
|
||||
"ref/netstandard1.3/zh-hant/System.Security.AccessControl.xml",
|
||||
"ref/netstandard2.0/System.Security.AccessControl.dll",
|
||||
"ref/netstandard2.0/System.Security.AccessControl.xml",
|
||||
"ref/uap10.0.16299/_._",
|
||||
"runtimes/win/lib/net46/System.Security.AccessControl.dll",
|
||||
"runtimes/win/lib/net461/System.Security.AccessControl.dll",
|
||||
"runtimes/win/lib/net461/System.Security.AccessControl.xml",
|
||||
"runtimes/win/lib/netcoreapp2.0/System.Security.AccessControl.dll",
|
||||
"runtimes/win/lib/netcoreapp2.0/System.Security.AccessControl.xml",
|
||||
"runtimes/win/lib/netstandard1.3/System.Security.AccessControl.dll",
|
||||
"runtimes/win/lib/uap10.0.16299/_._",
|
||||
"system.security.accesscontrol.5.0.0.nupkg.sha512",
|
||||
"system.security.accesscontrol.nuspec",
|
||||
"useSharedDesignerContext.txt",
|
||||
"version.txt"
|
||||
]
|
||||
},
|
||||
"System.Security.Principal.Windows/5.0.0": {
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||||
"sha512": "t0MGLukB5WAVU9bO3MGzvlGnyJPgUlcwerXn1kzBRjwLKixT96XV0Uza41W49gVd8zEMFu9vQEFlv0IOrytICA==",
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||||
"type": "package",
|
||||
"path": "system.security.principal.windows/5.0.0",
|
||||
"files": [
|
||||
".nupkg.metadata",
|
||||
".signature.p7s",
|
||||
"Icon.png",
|
||||
"LICENSE.TXT",
|
||||
"THIRD-PARTY-NOTICES.TXT",
|
||||
"lib/net46/System.Security.Principal.Windows.dll",
|
||||
"lib/net461/System.Security.Principal.Windows.dll",
|
||||
"lib/net461/System.Security.Principal.Windows.xml",
|
||||
"lib/netstandard1.3/System.Security.Principal.Windows.dll",
|
||||
"lib/netstandard2.0/System.Security.Principal.Windows.dll",
|
||||
"lib/netstandard2.0/System.Security.Principal.Windows.xml",
|
||||
"lib/uap10.0.16299/_._",
|
||||
"ref/net46/System.Security.Principal.Windows.dll",
|
||||
"ref/net461/System.Security.Principal.Windows.dll",
|
||||
"ref/net461/System.Security.Principal.Windows.xml",
|
||||
"ref/netcoreapp3.0/System.Security.Principal.Windows.dll",
|
||||
"ref/netcoreapp3.0/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/System.Security.Principal.Windows.dll",
|
||||
"ref/netstandard1.3/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/de/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/es/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/fr/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/it/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/ja/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/ko/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/ru/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/zh-hans/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard1.3/zh-hant/System.Security.Principal.Windows.xml",
|
||||
"ref/netstandard2.0/System.Security.Principal.Windows.dll",
|
||||
"ref/netstandard2.0/System.Security.Principal.Windows.xml",
|
||||
"ref/uap10.0.16299/_._",
|
||||
"runtimes/unix/lib/netcoreapp2.0/System.Security.Principal.Windows.dll",
|
||||
"runtimes/unix/lib/netcoreapp2.0/System.Security.Principal.Windows.xml",
|
||||
"runtimes/unix/lib/netcoreapp2.1/System.Security.Principal.Windows.dll",
|
||||
"runtimes/unix/lib/netcoreapp2.1/System.Security.Principal.Windows.xml",
|
||||
"runtimes/win/lib/net46/System.Security.Principal.Windows.dll",
|
||||
"runtimes/win/lib/net461/System.Security.Principal.Windows.dll",
|
||||
"runtimes/win/lib/net461/System.Security.Principal.Windows.xml",
|
||||
"runtimes/win/lib/netcoreapp2.0/System.Security.Principal.Windows.dll",
|
||||
"runtimes/win/lib/netcoreapp2.0/System.Security.Principal.Windows.xml",
|
||||
"runtimes/win/lib/netcoreapp2.1/System.Security.Principal.Windows.dll",
|
||||
"runtimes/win/lib/netcoreapp2.1/System.Security.Principal.Windows.xml",
|
||||
"runtimes/win/lib/netstandard1.3/System.Security.Principal.Windows.dll",
|
||||
"runtimes/win/lib/uap10.0.16299/_._",
|
||||
"system.security.principal.windows.5.0.0.nupkg.sha512",
|
||||
"system.security.principal.windows.nuspec",
|
||||
"useSharedDesignerContext.txt",
|
||||
"version.txt"
|
||||
]
|
||||
},
|
||||
"ZstdSharp.Port/0.7.3": {
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||||
"sha512": "U9Ix4l4cl58Kzz1rJzj5hoVTjmbx1qGMwzAcbv1j/d3NzrFaESIurQyg+ow4mivCgkE3S413y+U9k4WdnEIkRA==",
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||||
"type": "package",
|
||||
"path": "zstdsharp.port/0.7.3",
|
||||
"files": [
|
||||
".nupkg.metadata",
|
||||
".signature.p7s",
|
||||
"lib/net461/ZstdSharp.dll",
|
||||
"lib/net5.0/ZstdSharp.dll",
|
||||
"lib/net6.0/ZstdSharp.dll",
|
||||
"lib/net7.0/ZstdSharp.dll",
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||||
"lib/netcoreapp3.1/ZstdSharp.dll",
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||||
"lib/netstandard2.0/ZstdSharp.dll",
|
||||
"lib/netstandard2.1/ZstdSharp.dll",
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||||
"zstdsharp.port.0.7.3.nupkg.sha512",
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||||
"zstdsharp.port.nuspec"
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||||
]
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||||
},
|
||||
"Fantasy-Net/2024.2.24": {
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||||
"type": "project",
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"path": "../../Packages/Fantasy/Fantasy.Net/Fantasy.Net/Fantasy.Net.csproj",
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"msbuildProject": "../../Packages/Fantasy/Fantasy.Net/Fantasy.Net/Fantasy.Net.csproj"
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},
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"Fantasy-Net.ConfigTable/2024.2.0": {
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||||
"type": "project",
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"path": "../../Packages/Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/Fantasy.ConfigTable.csproj",
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||||
"msbuildProject": "../../Packages/Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/Fantasy.ConfigTable.csproj"
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}
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||||
},
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||||
"projectFileDependencyGroups": {
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||||
"net8.0": [
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||||
"Fantasy-Net >= 2024.2.24",
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||||
"Fantasy-Net.ConfigTable >= 2024.2.0"
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||||
]
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||||
},
|
||||
"packageFolders": {
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||||
"/Users/fantasy/.nuget/packages/": {}
|
||||
},
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||||
"project": {
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||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/Entity.csproj",
|
||||
"projectName": "Entity",
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||||
"projectPath": "/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/Entity.csproj",
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||||
"packagesPath": "/Users/fantasy/.nuget/packages/",
|
||||
"outputPath": "/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/obj/",
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||||
"projectStyle": "PackageReference",
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||||
"configFilePaths": [
|
||||
"/Users/fantasy/.nuget/NuGet/NuGet.Config"
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||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"net8.0"
|
||||
],
|
||||
"sources": {
|
||||
"/usr/local/share/dotnet/library-packs": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"projectReferences": {
|
||||
"/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Net/Fantasy.Net/Fantasy.Net.csproj": {
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||||
"projectPath": "/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Net/Fantasy.Net/Fantasy.Net.csproj"
|
||||
},
|
||||
"/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/Fantasy.ConfigTable.csproj": {
|
||||
"projectPath": "/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/Fantasy.ConfigTable.csproj"
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}
|
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}
|
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}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "all"
|
||||
},
|
||||
"SdkAnalysisLevel": "9.0.100"
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"Microsoft.NETCore.App": {
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||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "/usr/local/share/dotnet/sdk/9.0.100/PortableRuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
物品和背包的完整代码/Server/Entity/obj/project.nuget.cache
Normal file
30
物品和背包的完整代码/Server/Entity/obj/project.nuget.cache
Normal file
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "3mbwUg3kjU0=",
|
||||
"success": true,
|
||||
"projectFilePath": "/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/Entity.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"/Users/fantasy/.nuget/packages/commandlineparser/2.9.1/commandlineparser.2.9.1.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/dnsclient/1.6.1/dnsclient.1.6.1.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/microsoft.extensions.logging.abstractions/2.0.0/microsoft.extensions.logging.abstractions.2.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/microsoft.netcore.platforms/5.0.0/microsoft.netcore.platforms.5.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/microsoft.win32.registry/5.0.0/microsoft.win32.registry.5.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/mongodb.bson/3.1.0/mongodb.bson.3.1.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/mongodb.driver/3.1.0/mongodb.driver.3.1.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/newtonsoft.json/13.0.3/newtonsoft.json.13.0.3.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/protobuf-net/3.2.45/protobuf-net.3.2.45.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/protobuf-net.core/3.2.45/protobuf-net.core.3.2.45.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/sharpcompress/0.30.1/sharpcompress.0.30.1.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/snappier/1.0.0/snappier.1.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.buffers/4.5.1/system.buffers.4.5.1.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.collections.immutable/7.0.0/system.collections.immutable.7.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.io.pipelines/9.0.0/system.io.pipelines.9.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.memory/4.5.5/system.memory.4.5.5.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.runtime.compilerservices.unsafe/5.0.0/system.runtime.compilerservices.unsafe.5.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.security.accesscontrol/5.0.0/system.security.accesscontrol.5.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/system.security.principal.windows/5.0.0/system.security.principal.windows.5.0.0.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/zstdsharp.port/0.7.3/zstdsharp.port.0.7.3.nupkg.sha512",
|
||||
"/Users/fantasy/.nuget/packages/fantasy-net/2024.2.24/fantasy-net.2024.2.24.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
||||
1
物品和背包的完整代码/Server/Entity/obj/project.packagespec.json
Normal file
1
物品和背包的完整代码/Server/Entity/obj/project.packagespec.json
Normal file
@@ -0,0 +1 @@
|
||||
"restore":{"projectUniqueName":"/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/Entity.csproj","projectName":"Entity","projectPath":"/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/Entity.csproj","outputPath":"/Users/fantasy/Movies/物品背包开发之旅/B/Server/Entity/obj/","projectStyle":"PackageReference","originalTargetFrameworks":["net8.0"],"sources":{"/usr/local/share/dotnet/library-packs":{},"https://api.nuget.org/v3/index.json":{}},"frameworks":{"net8.0":{"targetAlias":"net8.0","projectReferences":{"/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Net/Fantasy.Net/Fantasy.Net.csproj":{"projectPath":"/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Net/Fantasy.Net/Fantasy.Net.csproj"},"/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/Fantasy.ConfigTable.csproj":{"projectPath":"/Users/fantasy/Movies/物品背包开发之旅/B/Packages/Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/Fantasy.ConfigTable.csproj"}}}},"warningProperties":{"warnAsError":["NU1605"]},"restoreAuditProperties":{"enableAudit":"true","auditLevel":"low","auditMode":"all"},"SdkAnalysisLevel":"9.0.100"}"frameworks":{"net8.0":{"targetAlias":"net8.0","imports":["net461","net462","net47","net471","net472","net48","net481"],"assetTargetFallback":true,"warn":true,"frameworkReferences":{"Microsoft.NETCore.App":{"privateAssets":"all"}},"runtimeIdentifierGraphPath":"/usr/local/share/dotnet/sdk/9.0.100/PortableRuntimeIdentifierGraph.json"}}
|
||||
@@ -0,0 +1 @@
|
||||
17428701567253007
|
||||
1
物品和背包的完整代码/Server/Entity/obj/rider.project.restore.info
Normal file
1
物品和背包的完整代码/Server/Entity/obj/rider.project.restore.info
Normal file
@@ -0,0 +1 @@
|
||||
17428701567253007
|
||||
Reference in New Issue
Block a user