Files
Fishing2Server/Entity/Generate/NetworkProtocol/InnerOpcode.cs
2026-03-19 16:14:33 +08:00

26 lines
1.2 KiB
C#

// ReSharper disable InconsistentNaming
namespace Fantasy
{
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// </summary>
public static partial class InnerOpcode
{
public const uint G2Common_EnterRequest = 1073751825;
public const uint G2Common_EnterResponse = 1207969553;
public const uint G2Common_ExitRequest = 1073751826;
public const uint Common2G_ExitResponse = 1207969554;
public const uint S2G_GetPlayerBasicInfoRequest = 1073751827;
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
public const uint S2G_ChatMessage = 939534097;
public const uint Club2Chat_CreateChannel = 939534098;
public const uint G2Map_EnterMapRequest = 1073751828;
public const uint Map2G_EnterMapResponse = 1207969556;
public const uint G2Map_ExitRoomRequest = 1073751829;
public const uint Map2G_ExiRoomResponse = 1207969557;
public const uint Chat2G_ChatMessage = 939534099;
public const uint Other2Chat_ChatMessage = 939534100;
public const uint Other2Mail_SendMailRequest = 1082140438;
public const uint Mail2Other_SendMailResponse = 1207969558;
}
}