Files
Fishing2Server/Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs

21 lines
652 B
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Map;
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
{
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
Action reply)
{
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
if (roomManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
response.ErrorCode = await entity.EnterMap(request.MapId);
}
}