196 lines
5.5 KiB
C#
196 lines
5.5 KiB
C#
using ProtoBuf;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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// ReSharper disable InconsistentNaming
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// ReSharper disable RedundantUsingDirective
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// ReSharper disable RedundantOverriddenMember
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// ReSharper disable PartialTypeWithSinglePart
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable CheckNamespace
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8618
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namespace Fantasy
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{
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[ProtoContract]
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public partial class C2A_LoginRequest : AMessage, IRequest, IProto
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{
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public static C2A_LoginRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2A_LoginRequest>();
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}
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public override void Dispose()
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{
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Username = default;
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Password = default;
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LoginType = default;
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Region = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public A2C_LoginResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2A_LoginRequest; }
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[ProtoMember(1)]
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public string Username { get; set; }
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[ProtoMember(2)]
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public string Password { get; set; }
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[ProtoMember(3)]
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public int LoginType { get; set; }
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[ProtoMember(4)]
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public int Region { get; set; }
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}
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[ProtoContract]
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public partial class A2C_LoginResponse : AMessage, IResponse, IProto
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{
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public static A2C_LoginResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<A2C_LoginResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ToKen = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<A2C_LoginResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.A2C_LoginResponse; }
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[ProtoMember(1)]
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public string ToKen { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 客户端登录到Gate服务器
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/// </summary>
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[ProtoContract]
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public partial class C2G_LoginRequest : AMessage, IRequest, IProto
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{
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public static C2G_LoginRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
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}
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public override void Dispose()
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{
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ToKen = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_LoginResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
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[ProtoMember(1)]
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public string ToKen { get; set; }
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}
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[ProtoContract]
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public partial class G2C_LoginResponse : AMessage, IResponse, IProto
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{
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public static G2C_LoginResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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GameAccountInfo = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
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[ProtoMember(1)]
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public GameAccountInfo GameAccountInfo { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知客户端重复登录
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/// </summary>
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[ProtoContract]
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public partial class G2C_RepeatLogin : AMessage, IMessage, IProto
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{
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public static G2C_RepeatLogin Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_RepeatLogin>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_RepeatLogin>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
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}
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/// <summary>
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/// GameAccount实体类
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/// </summary>
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[ProtoContract]
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public partial class GameAccountInfo : AMessage, IProto
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{
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public static GameAccountInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<GameAccountInfo>();
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}
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public override void Dispose()
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{
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CreateTime = default;
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LoginTime = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GameAccountInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long CreateTime { get; set; }
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[ProtoMember(2)]
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public long LoginTime { get; set; }
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}
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[ProtoContract]
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public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_GetRoleInfoRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetRoleInfoRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetRoleInfoRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetRoleInfoResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetRoleInfoRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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[ProtoContract]
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public partial class Game2C_GetRoleInfoResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetRoleInfoResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetRoleInfoResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Roles = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetRoleInfoResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; }
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[ProtoMember(1)]
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public RoleSimpleInfo Roles { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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}
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