68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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public class C2S_SendMailRequestHandler : RouteRPC<SocialUnit, C2S_SendMailRequest, S2C_SendMailResponse>
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{
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protected override async FTask Run(SocialUnit entity, C2S_SendMailRequest request, S2C_SendMailResponse response,
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Action reply)
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{
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if (request.Target < 1)
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{
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response.ErrorCode = ErrorCode.ErrArgs;
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return;
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}
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var mailManageComponent = entity.Scene.GetComponent<MailManageComponent>();
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if (mailManageComponent == null)
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{
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Log.Error("组件不存在 MailManageComponent");
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response.ErrorCode = ErrorCode.ErrServer;
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return;
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}
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var chatUnitManage = entity.Scene.GetComponent<SocialUnitManageComponent>();
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if (chatUnitManage == null)
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{
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Log.Error("组件不存在 SocialUnitManageComponent");
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response.ErrorCode = ErrorCode.ErrServer;
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return;
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}
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var conversation = await mailManageComponent.GetConversation(entity.Id, request.Target);
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if (conversation == null)
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{
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response.ErrorCode = ErrorCode.ErrArgs;
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return;
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}
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//检查是否可以发消息,如果会话只有一句,则不允许再发
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if (!conversation.CanSend(entity.Id))
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{
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response.ErrorCode = ErrorCode.MailNotReply;
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return;
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}
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var mail = MailFactory.Create(entity.Scene, request.Content);
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mail.Sender = entity.Id;
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mail.OwnerId = request.Target;
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await conversation.Add(mail);
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var res = new S2C_HaveMail()
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{
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Mail = mail.ToMailInfo(),
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Key = conversation.Key
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};
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//同步客户端
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entity.Scene.NetworkMessagingComponent.SendInnerRoute(entity.GateRouteId, res);
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var chatUnit = chatUnitManage.Get(request.Target);
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if (chatUnit != null)
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{
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//对方在线
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entity.Scene.NetworkMessagingComponent.SendInnerRoute(chatUnit.GateRouteId, res);
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}
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}
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} |