328 lines
9.5 KiB
C#
328 lines
9.5 KiB
C#
using ProtoBuf;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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// ReSharper disable InconsistentNaming
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// ReSharper disable RedundantUsingDirective
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// ReSharper disable RedundantOverriddenMember
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// ReSharper disable PartialTypeWithSinglePart
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable CheckNamespace
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8618
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namespace Fantasy
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{
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/// <summary>
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/// 通知游戏服角色进入该游戏服
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/// </summary>
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[ProtoContract]
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public partial class G2Common_EnterRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Common_EnterRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Common_EnterRequest>();
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}
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public override void Dispose()
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{
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AccountId = default;
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GateRouteId = default;
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RouteType = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Common_EnterRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2Common_EnterResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Common_EnterRequest; }
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[ProtoMember(1)]
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public long AccountId { get; set; }
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[ProtoMember(2)]
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public long GateRouteId { get; set; }
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[ProtoMember(3)]
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public int RouteType { get; set; }
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}
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[ProtoContract]
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public partial class G2Common_EnterResponse : AMessage, IRouteResponse, IProto
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{
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public static G2Common_EnterResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Common_EnterResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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UnitRouteId = default;
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RouteType = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Common_EnterResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
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[ProtoMember(1)]
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public long UnitRouteId { get; set; }
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[ProtoMember(2)]
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public int RouteType { get; set; }
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class G2Common_ExitRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Common_ExitRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Common_ExitRequest>();
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}
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public override void Dispose()
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{
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AccountId = default;
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GateRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Common_ExitRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Common2G_ExitResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Common_ExitRequest; }
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[ProtoMember(1)]
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public long AccountId { get; set; }
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[ProtoMember(2)]
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public long GateRouteId { get; set; }
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}
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[ProtoContract]
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public partial class Common2G_ExitResponse : AMessage, IRouteResponse, IProto
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{
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public static Common2G_ExitResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Common2G_ExitResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Common2G_ExitResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Common2G_ExitResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 获取玩家基础信息
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/// </summary>
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[ProtoContract]
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public partial class S2G_GetPlayerBasicInfoRequest : AMessage, IRouteRequest, IProto
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{
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public static S2G_GetPlayerBasicInfoRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2G_GetPlayerBasicInfoRequest>();
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}
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public override void Dispose()
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{
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IdList.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2G_GetPlayerBasicInfoRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2S_GetPlayerBasicInfoResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.S2G_GetPlayerBasicInfoRequest; }
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[ProtoMember(1)]
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public List<long> IdList = new List<long>();
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}
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/// <summary>
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/// 获取玩家基础信息响应
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/// </summary>
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[ProtoContract]
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public partial class G2S_GetPlayerBasicInfoResponse : AMessage, IRouteResponse, IProto
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{
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public static G2S_GetPlayerBasicInfoResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2S_GetPlayerBasicInfoResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoleList.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2S_GetPlayerBasicInfoResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2S_GetPlayerBasicInfoResponse; }
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[ProtoMember(1)]
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public List<RoleSimpleInfo> RoleList = new List<RoleSimpleInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class S2G_ChatMessage : AMessage, IRouteMessage, IProto
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{
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public static S2G_ChatMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2G_ChatMessage>();
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}
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public override void Dispose()
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{
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Message = default;
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IdList.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2G_ChatMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.S2G_ChatMessage; }
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[ProtoMember(1)]
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public ChatMessageInfo Message { get; set; }
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[ProtoMember(2)]
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public List<long> IdList = new List<long>();
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}
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/// <summary>
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/// 创建聊天频道
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/// </summary>
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[ProtoContract]
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public partial class Club2Chat_CreateChannel : AMessage, IRouteMessage, IProto
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{
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public static Club2Chat_CreateChannel Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Club2Chat_CreateChannel>();
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}
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public override void Dispose()
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{
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ChannelId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Club2Chat_CreateChannel>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Club2Chat_CreateChannel; }
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[ProtoMember(1)]
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public long ChannelId { get; set; }
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}
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/// <summary>
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/// 请求进入房间
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/// </summary>
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[ProtoContract]
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public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Map_EnterRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Map_EnterRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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AccountId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Map_EnterRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2G_EnterRoomResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public long AccountId { get; set; }
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}
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/// <summary>
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/// 请求进入房间响应
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/// </summary>
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[ProtoContract]
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public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
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{
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public static Map2G_EnterRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2G_EnterRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoomCode = default;
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2G_EnterRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求离开房间
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/// </summary>
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[ProtoContract]
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public partial class G2Map_ExitRoomRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Map_ExitRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Map_ExitRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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AccountId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Map_ExitRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2G_ExiRoomResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Map_ExitRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public long AccountId { get; set; }
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}
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/// <summary>
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/// 请求离开房间响应
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/// </summary>
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[ProtoContract]
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public partial class Map2G_ExiRoomResponse : AMessage, IRouteResponse, IProto
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{
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public static Map2G_ExiRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2G_ExiRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2G_ExiRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Map2G_ExiRoomResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知网关切换地图
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/// </summary>
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[ProtoContract]
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public partial class Map2G_ChangeMapMessage : AMessage, IRouteMessage, IProto
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{
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public static Map2G_ChangeMapMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2G_ChangeMapMessage>();
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}
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public override void Dispose()
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{
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MapId = default;
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Node = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2G_ChangeMapMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Map2G_ChangeMapMessage; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public int Node { get; set; }
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}
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}
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