14 lines
457 B
C#
14 lines
457 B
C#
using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace Fantasy;
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public class C2SubScene_TestMessageHandler : Addressable<Unit, C2SubScene_TestMessage>
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{
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protected override async FTask Run(Unit unit, C2SubScene_TestMessage message)
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{
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Log.Debug($"C2M_TestMessageHandler = {message.Tag} SceneType:{unit.Scene.SceneType} {unit.Scene.GetComponent<SubSceneTestComponent>() == null}");
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await FTask.CompletedTask;
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}
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} |