using Fantasy.Async; using Fantasy.Network.Interface; namespace Fantasy; public class C2SubScene_TestMessageHandler : Addressable { protected override async FTask Run(Unit unit, C2SubScene_TestMessage message) { Log.Debug($"C2M_TestMessageHandler = {message.Tag} SceneType:{unit.Scene.SceneType} {unit.Scene.GetComponent() == null}"); await FTask.CompletedTask; } }