13 lines
381 B
C#
13 lines
381 B
C#
using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace Fantasy;
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public sealed class C2M_TestMessageHandler : Addressable<Unit, C2M_TestMessage>
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{
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protected override async FTask Run(Unit unit, C2M_TestMessage message)
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{
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Log.Debug($"C2M_TestMessageHandler = {message.Tag} Scene:{unit.Scene.Scene.SceneConfigId}");
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await FTask.CompletedTask;
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}
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} |