Files
Fishing2Server/Entity/Generate/NetworkProtocol/InnerMessage.cs
2025-07-28 23:45:46 +08:00

68 lines
2.0 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 通知游戏服角色进入该游戏服
/// </summary>
[ProtoContract]
public partial class G2Game_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2Game_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Game_EnterRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Game_EnterRequest>(this);
#endif
}
[ProtoIgnore]
public Game2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Game_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Game2G_EnterResponse : AMessage, IRouteResponse, IProto
{
public static Game2G_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2G_EnterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoleRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2G_EnterResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Game2G_EnterResponse; }
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}