28 lines
766 B
C#
28 lines
766 B
C#
using System;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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/// <summary>
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/// 请求创建频道
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/// </summary>
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public class
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C2S_CreateChannelRequestHandler : AddressRPC<SocialUnit, C2S_CreateChannelRequest, S2C_CreateChannelResponse>
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{
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protected override async FTask Run(SocialUnit entity, C2S_CreateChannelRequest request,
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S2C_CreateChannelResponse response, Action reply)
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{
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var channelCenter = entity.Scene.GetComponent<ChatChannelCenterComponent>();
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if (channelCenter == null)
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{
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response.ErrorCode = ErrorCode.ErrServer;
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return;
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}
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var channel = await channelCenter.Create(entity);
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response.ChannelId = channel.Id;
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}
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} |