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Fishing2Server/Entity/AssemblyHelper.cs
2026-01-18 16:37:46 +08:00

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C#
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using System;
using System.IO;
using System.Runtime.Loader;
using Fantasy.Helper;
namespace Fantasy
{
public static class AssemblyHelper
{
private const string HotfixDll = "Hotfix";
private static AssemblyLoadContext? _assemblyLoadContext = null;
public static void Initialize()
{
LoadEntityAssembly();
LoadHotfixAssembly();
}
private static void LoadEntityAssembly()
{
// .NET 运行时采用延迟加载机制,如果代码中不使用程序集的类型,程序集不会被加载
// 执行一下,触发运行时强制加载从而自动注册到框架中
// 因为AssemblyHelper代码在Entity项目里所以需要获取这个项目的Assembly
// 然后调用EnsureLoaded方法强制加载一下
typeof(AssemblyHelper).Assembly.EnsureLoaded();
}
public static System.Reflection.Assembly LoadHotfixAssembly()
{
if (_assemblyLoadContext != null)
{
_assemblyLoadContext.Unload();
System.GC.Collect();
}
_assemblyLoadContext = new AssemblyLoadContext(HotfixDll, true);
var dllBytes = File.ReadAllBytes(Path.Combine(AppContext.BaseDirectory, $"{HotfixDll}.dll"));
var pdbBytes = File.ReadAllBytes(Path.Combine(AppContext.BaseDirectory, $"{HotfixDll}.pdb"));
var assembly = _assemblyLoadContext.LoadFromStream(new MemoryStream(dllBytes), new MemoryStream(pdbBytes));
// 强制触发 ModuleInitializer 执行
// AssemblyLoadContext.LoadFromStream 只加载程序集到内存,不会自动触发 ModuleInitializer
// 必须访问程序集中的类型才能触发初始化,这里通过反射调用生成的 AssemblyMarker
// 注意此方法仅用于热重载场景JITNative AOT 不支持动态加载
// 拿到Assembly就用EnsureLoaded()方法强制触发
assembly.EnsureLoaded();
return assembly;
}
}
}