协议定义

This commit is contained in:
bob
2025-08-12 17:28:22 +08:00
parent 15723850c0
commit f8b876ca2f
19 changed files with 1150 additions and 329 deletions

View File

@@ -0,0 +1,26 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Chat;
/// <summary>
/// 请求创建频道
/// </summary>
public class
C2Chat_CreateChannelRequestHandler : RouteRPC<ChatUnit, C2Chat_CreateChannelRequest, Caht2C_CreateChannelResponse>
{
protected override async FTask Run(ChatUnit entity, C2Chat_CreateChannelRequest request,
Caht2C_CreateChannelResponse response, Action reply)
{
var channelCenter = entity.Scene.GetComponent<ChatChannelCenterComponent>();
if (channelCenter == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var channel = await channelCenter.Create(entity);
}
}

View File

@@ -24,22 +24,22 @@ public class
if (oldChannelId > 0)
{
//退出旧的频道
if (channelCenter.TryGet(oldChannelId, out var oldChannel) && oldChannel != null)
var oldChannel = await channelCenter.Get(oldChannelId);
if (oldChannel != null)
{
oldChannel.Exit(entity);
}
}
//加入新频道
if (channelCenter.TryGet(request.Target, out var channel) && channel != null)
var newChannel = await channelCenter.Get(request.Target);
if (newChannel != null)
{
channel.Enter(entity);
newChannel.Enter(entity);
}
else
{
response.ErrorCode = ErrorCode.ChatNotChannel;
}
await FTask.CompletedTask;
}
}

View File

@@ -11,6 +11,14 @@ public sealed class
protected override async FTask Run(ChatUnit chatUnit, C2Chat_SendMessageRequest request,
Caht2C_SendMessageResponse response, Action reply)
{
if (request.Type == 0) //频道聊天
{
}
else if (request.Type == 1) //私聊
{
}
ChatSceneHelper.Broadcast(chatUnit.Scene, new ChatMessageInfo()
{
Content = request.Message,

View File

@@ -1,4 +1,5 @@
using Fantasy.Entitas;
using Fantasy.Async;
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
using Fantasy.Helper;
@@ -22,15 +23,22 @@ public class ChatChannelCenterComponentDestroySystem : DestroySystem<ChatChannel
public static class ChatChannelCenterComponentSystem
{
/// <summary>
/// 获取
/// 获取一个频道
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
/// <param name="channel"></param>
/// <returns></returns>
public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannel? channel)
public static async FTask<ChatChannel?> Get(this ChatChannelCenterComponent self, long channelId)
{
return self.Channels.TryGetValue(channelId, out channel);
if (self.Channels.TryGetValue(channelId, out var channel))
{
return channel;
}
//查数据库
channel = await self.Scene.World.DataBase.Query<ChatChannel>(channelId, true);
self.Channels.Add(channel.Id, channel);
return channel;
}
/// <summary>
@@ -38,22 +46,20 @@ public static class ChatChannelCenterComponentSystem
/// </summary>
/// <param name="self"></param>
/// <param name="unit"></param>
/// <param name="channelId"></param>
/// <returns></returns>
public static ChatChannel Apply(this ChatChannelCenterComponent self, ChatUnit unit, long channelId)
public static async FTask<ChatChannel> Create(this ChatChannelCenterComponent self, ChatUnit unit)
{
if (self.Channels.TryGetValue(channelId, out var channel))
{
return channel;
}
channel = Entity.Create<ChatChannel>(self.Scene, channelId, true, true);
var channel = Entity.Create<ChatChannel>(self.Scene, true, true);
channel.Creator = unit.Role.RoleId;
channel.CreateTime = TimeHelper.Now;
self.Channels.Add(channelId, channel);
self.Channels.Add(channel.Id, channel);
//保存到数据库
await self.Scene.World.DataBase.Save(channel);
return channel;
}
/// <summary>
/// 解散
/// </summary>