协议定义
This commit is contained in:
26
Hotfix/Chat/Handler/C2Chat_CreateChannelRequestHandler.cs
Normal file
26
Hotfix/Chat/Handler/C2Chat_CreateChannelRequestHandler.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Chat;
|
||||
|
||||
/// <summary>
|
||||
/// 请求创建频道
|
||||
/// </summary>
|
||||
public class
|
||||
C2Chat_CreateChannelRequestHandler : RouteRPC<ChatUnit, C2Chat_CreateChannelRequest, Caht2C_CreateChannelResponse>
|
||||
{
|
||||
protected override async FTask Run(ChatUnit entity, C2Chat_CreateChannelRequest request,
|
||||
Caht2C_CreateChannelResponse response, Action reply)
|
||||
{
|
||||
var channelCenter = entity.Scene.GetComponent<ChatChannelCenterComponent>();
|
||||
if (channelCenter == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
var channel = await channelCenter.Create(entity);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -24,22 +24,22 @@ public class
|
||||
if (oldChannelId > 0)
|
||||
{
|
||||
//退出旧的频道
|
||||
if (channelCenter.TryGet(oldChannelId, out var oldChannel) && oldChannel != null)
|
||||
var oldChannel = await channelCenter.Get(oldChannelId);
|
||||
if (oldChannel != null)
|
||||
{
|
||||
oldChannel.Exit(entity);
|
||||
}
|
||||
}
|
||||
|
||||
//加入新频道
|
||||
if (channelCenter.TryGet(request.Target, out var channel) && channel != null)
|
||||
var newChannel = await channelCenter.Get(request.Target);
|
||||
if (newChannel != null)
|
||||
{
|
||||
channel.Enter(entity);
|
||||
newChannel.Enter(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ChatNotChannel;
|
||||
}
|
||||
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,14 @@ public sealed class
|
||||
protected override async FTask Run(ChatUnit chatUnit, C2Chat_SendMessageRequest request,
|
||||
Caht2C_SendMessageResponse response, Action reply)
|
||||
{
|
||||
if (request.Type == 0) //频道聊天
|
||||
{
|
||||
|
||||
}
|
||||
else if (request.Type == 1) //私聊
|
||||
{
|
||||
|
||||
}
|
||||
ChatSceneHelper.Broadcast(chatUnit.Scene, new ChatMessageInfo()
|
||||
{
|
||||
Content = request.Message,
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Entitas.Interface;
|
||||
using Fantasy.Helper;
|
||||
|
||||
@@ -22,15 +23,22 @@ public class ChatChannelCenterComponentDestroySystem : DestroySystem<ChatChannel
|
||||
public static class ChatChannelCenterComponentSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取
|
||||
/// 获取一个频道
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="channelId"></param>
|
||||
/// <param name="channel"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannel? channel)
|
||||
public static async FTask<ChatChannel?> Get(this ChatChannelCenterComponent self, long channelId)
|
||||
{
|
||||
return self.Channels.TryGetValue(channelId, out channel);
|
||||
if (self.Channels.TryGetValue(channelId, out var channel))
|
||||
{
|
||||
return channel;
|
||||
}
|
||||
|
||||
//查数据库
|
||||
channel = await self.Scene.World.DataBase.Query<ChatChannel>(channelId, true);
|
||||
self.Channels.Add(channel.Id, channel);
|
||||
return channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -38,22 +46,20 @@ public static class ChatChannelCenterComponentSystem
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="unit"></param>
|
||||
/// <param name="channelId"></param>
|
||||
/// <returns></returns>
|
||||
public static ChatChannel Apply(this ChatChannelCenterComponent self, ChatUnit unit, long channelId)
|
||||
public static async FTask<ChatChannel> Create(this ChatChannelCenterComponent self, ChatUnit unit)
|
||||
{
|
||||
if (self.Channels.TryGetValue(channelId, out var channel))
|
||||
{
|
||||
return channel;
|
||||
}
|
||||
|
||||
channel = Entity.Create<ChatChannel>(self.Scene, channelId, true, true);
|
||||
var channel = Entity.Create<ChatChannel>(self.Scene, true, true);
|
||||
channel.Creator = unit.Role.RoleId;
|
||||
channel.CreateTime = TimeHelper.Now;
|
||||
self.Channels.Add(channelId, channel);
|
||||
self.Channels.Add(channel.Id, channel);
|
||||
//保存到数据库
|
||||
await self.Scene.World.DataBase.Save(channel);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 解散
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user