28 lines
737 B
C#
28 lines
737 B
C#
using System.Text;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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public sealed class
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C2Chat_SendMessageRequestHandler : RouteRPC<ChatUnit, C2Chat_SendMessageRequest, Caht2C_SendMessageResponse>
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{
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protected override async FTask Run(ChatUnit chatUnit, C2Chat_SendMessageRequest request,
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Caht2C_SendMessageResponse response, Action reply)
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{
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if (request.Type == 0) //频道聊天
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{
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}
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else if (request.Type == 1) //私聊
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{
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}
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ChatSceneHelper.Broadcast(chatUnit.Scene, new ChatMessageInfo()
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{
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Content = request.Message,
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});
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await FTask.CompletedTask;
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}
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} |