水岸东方
This commit is contained in:
@@ -25,7 +25,7 @@ public class UsersController : ControllerBase
|
||||
}
|
||||
|
||||
[HttpPost("register")]
|
||||
public IActionResult RegisterUser([FromBody] User user)
|
||||
public IActionResult RegisterUser([FromBody] HttpUser user)
|
||||
{
|
||||
return Ok("User registered successfully");
|
||||
}
|
||||
@@ -38,7 +38,7 @@ public class UsersController : ControllerBase
|
||||
}
|
||||
}
|
||||
|
||||
public class User
|
||||
public class HttpUser
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Benchmark\" />
|
||||
<Folder Include="Outer\NormalMessage\" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -7,9 +7,11 @@ using Fantasy.Platform.Net;
|
||||
|
||||
namespace Fantasy;
|
||||
|
||||
public sealed class C2G_CreateAddressableRequestHandler : MessageRPC<C2G_CreateAddressableRequest, G2C_CreateAddressableResponse>
|
||||
public sealed class
|
||||
C2G_CreateAddressableRequestHandler : MessageRPC<C2G_CreateAddressableRequest, G2C_CreateAddressableResponse>
|
||||
{
|
||||
protected override async FTask Run(Session session, C2G_CreateAddressableRequest request, G2C_CreateAddressableResponse response, Action reply)
|
||||
protected override async FTask Run(Session session, C2G_CreateAddressableRequest request,
|
||||
G2C_CreateAddressableResponse response, Action reply)
|
||||
{
|
||||
var scene = session.Scene;
|
||||
// 1、首先要通过SceneConfig配置文件拿到进行注册Addressable协议的服务器
|
||||
@@ -18,9 +20,11 @@ public sealed class C2G_CreateAddressableRequestHandler : MessageRPC<C2G_CreateA
|
||||
// 我这里仅是演示功能,不是一定要这样拿Map
|
||||
var sceneConfig = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Map)[0];
|
||||
// 2、使用Scene.NetworkMessagingComponent.CallInnerRoute方法跟Gate服务器进行通讯。
|
||||
// CallInnerRoute方法跟Gate服务器进行通讯需要提供一个runTimeId,这个Id在sceneConfig.RouteId可以获取到。
|
||||
// b,这个Id在sceneConfig.RouteId可以获取到。
|
||||
// 第二个参数是需要发送网络协议,这个协议在Fantasy/Examples/Config/ProtoBuf里的InnerBson或Inner文件定义。
|
||||
var responseAddressableId = (M2G_ResponseAddressableId)await scene.NetworkMessagingComponent.CallInnerRoute(sceneConfig.RouteId, new G2M_RequestAddressableId());
|
||||
var responseAddressableId =
|
||||
(M2G_ResponseAddressableId)await scene.NetworkMessagingComponent.CallInnerRoute(sceneConfig.RouteId,
|
||||
new G2M_RequestAddressableId());
|
||||
// 3、给session添加一个AddressableRouteComponent组件,这个组件很重要、能否转发Addressable协议主要是通过这个。
|
||||
var addressableRouteComponent = session.AddComponent<AddressableRouteComponent>();
|
||||
// 4、拿到MapScene返回的AddressableId赋值给addressableRouteComponent.AddressableId。
|
||||
|
||||
Reference in New Issue
Block a user