大修改

This commit is contained in:
2025-08-14 23:56:51 +08:00
parent 022cc1ac3e
commit d5689258fc
54 changed files with 775 additions and 839 deletions

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using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Game;
namespace NB.Chat;
public class G2S_EnterRequestHandler : RouteRPC<Scene, G2S_EnterRequest, S2G_EnterResponse>
{
protected override async FTask Run(Scene scene, G2S_EnterRequest request, S2G_EnterResponse response,
Action reply)
{
var roleId = request.Role.RoleId;
Log.Debug($"收到 G2S_EnterRequestHandler {roleId}");
// 在缓存中检查该账号是否存在
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
var account = await chatUnitManageComponent.Online(scene, request.Role, request.GateRouteId);
response.RoleRouteId = account.RuntimeId;
}
}

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using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Chat;
public class G2S_ExitRequestHandler : RouteRPC<Scene, G2S_ExitRequest, S2G_ExitResponse>
{
protected override async FTask Run(Scene scene, G2S_ExitRequest request, S2G_ExitResponse response,
Action reply)
{
// 在缓存中检查该账号是否存在
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
}
}