Files
Fishing2Server/Hotfix/Social/Handler/Inner/G2S_EnterRequestHandler.cs
2025-08-14 23:56:51 +08:00

22 lines
748 B
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Game;
namespace NB.Chat;
public class G2S_EnterRequestHandler : RouteRPC<Scene, G2S_EnterRequest, S2G_EnterResponse>
{
protected override async FTask Run(Scene scene, G2S_EnterRequest request, S2G_EnterResponse response,
Action reply)
{
var roleId = request.Role.RoleId;
Log.Debug($"收到 G2S_EnterRequestHandler {roleId}");
// 在缓存中检查该账号是否存在
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
var account = await chatUnitManageComponent.Online(scene, request.Role, request.GateRouteId);
response.RoleRouteId = account.RuntimeId;
}
}