大修改
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15
Entity/Social/SocialUnitManageComponent.cs
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15
Entity/Social/SocialUnitManageComponent.cs
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using Fantasy;
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using Fantasy.DataStructure.Collection;
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using Fantasy.Entitas;
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namespace NB.Chat;
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public class SocialUnitManageComponent : Entity
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{
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public readonly Dictionary<long, SocialUnit> Units = new();
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/// <summary>
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/// 不在线消息缓存
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/// </summary>
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public readonly OneToManyList<long, ChatMessageInfo> NotSendMessage = new();
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}
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