Files
Fishing2Server/Entity/Social/SocialUnitManageComponent.cs
2025-08-14 23:56:51 +08:00

15 lines
366 B
C#

using Fantasy;
using Fantasy.DataStructure.Collection;
using Fantasy.Entitas;
namespace NB.Chat;
public class SocialUnitManageComponent : Entity
{
public readonly Dictionary<long, SocialUnit> Units = new();
/// <summary>
/// 不在线消息缓存
/// </summary>
public readonly OneToManyList<long, ChatMessageInfo> NotSendMessage = new();
}