快速使用协议
This commit is contained in:
@@ -58,6 +58,7 @@ namespace Fantasy
|
||||
ErrorCode = default;
|
||||
Items.Clear();
|
||||
Rigs.Clear();
|
||||
Slots.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_GetItemsResponse>(this);
|
||||
#endif
|
||||
@@ -68,6 +69,8 @@ namespace Fantasy
|
||||
[ProtoMember(2)]
|
||||
public List<ItemBindInfo> Rigs = new List<ItemBindInfo>();
|
||||
[ProtoMember(3)]
|
||||
public List<long> Slots = new List<long>();
|
||||
[ProtoMember(4)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
@@ -204,6 +207,61 @@ namespace Fantasy
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// /////////// ******** 快速使用插槽 *******/////////////
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
/// 请求设置快速使用
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Game_SetSlotRequest : AMessage, ICustomRouteRequest
|
||||
{
|
||||
public static C2Game_SetSlotRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Game_SetSlotRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Index = default;
|
||||
Id = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Game_SetSlotRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Game2C_SetSlotResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Game_SetSlotRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public int Index { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long Id { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求设置快速使用响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Game2C_SetSlotResponse : AMessage, ICustomRouteResponse
|
||||
{
|
||||
public static Game2C_SetSlotResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Game2C_SetSlotResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Slots.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_SetSlotResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_SetSlotResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<long> Slots = new List<long>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// /////////// ******** 鱼护 *******/////////////
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user