修改协议工具
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64
Hotfix/Authentication/Handler/C2A_LoginRequestHandler.cs
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64
Hotfix/Authentication/Handler/C2A_LoginRequestHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using Fantasy.Platform.Net;
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using NB.Authentication.Jwt;
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namespace NB.Authentication.Handler;
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public class C2A_LoginRequestHandler : MessageRPC<C2A_LoginRequest, A2C_LoginResponse>
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{
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protected override async FTask Run(Session session, C2A_LoginRequest request, A2C_LoginResponse response,
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Action reply)
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{
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if (!session.CheckInterval(2000))
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{
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// 返回这个3代表操作过于频繁。
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response.ErrorCode = ErrorCode.ErrFrequent;
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return;
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}
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session.SetTimeout(3000);
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var scene = session.Scene;
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Log.Info($"登录服场景 {scene.Id} {scene.RouteId} {scene.SceneConfigId}");
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var result = await AuthenticationHelper.Login(scene, request.Username, request.Password);
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if (result.ErrorCode != ErrorCode.Successful && result.AccountId == -1)
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{
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//开始注册账号
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var regErrorCode =
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await AuthenticationHelper.Register(session.Scene, request.Username, request.Password, "用户注册");
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if (regErrorCode != ErrorCode.Successful)
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{
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result.ErrorCode = regErrorCode;
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}
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else
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{
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Log.Debug($"Register 当前的服务器是:{scene.SceneConfigId}");
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//注册完毕,执行登录
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result = await AuthenticationHelper.Login(scene, request.Username, request.Password);
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}
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}
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if (result.ErrorCode == ErrorCode.Successful)
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{
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// 通过配置表或其他方式拿到Gate服务器组的信息
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var gates = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Gate);
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// 通过当前账号的ID拿到要分配Gate服务器
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var gatePosition = result.AccountId % gates.Count;
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// 通过计算出来的位置下标拿到Gate服务器的配置
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var gateSceneConfig = gates[(int)gatePosition];
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// 通过Gate的SceneConfig文件拿到外网的ID地址和端口
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var outerPort = gateSceneConfig.OuterPort;
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var processConfig = ProcessConfigData.Instance.Get(gateSceneConfig.ProcessConfigId);
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var machineConfig = MachineConfigData.Instance.Get(processConfig.MachineId);
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// 颁发一个ToKen令牌给客户端
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response.ToKen = AuthenticationJwtHelper.GetToken(scene, result.AccountId,
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$"{machineConfig.OuterIP}:{outerPort}", gateSceneConfig.Id);
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}
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response.ErrorCode = result.ErrorCode;
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Log.Debug($"Login 当前的服务器是:{scene.SceneConfigId}");
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}
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}
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