Files
Fishing2Server/Hotfix/Authentication/Handler/C2A_LoginRequestHandler.cs
2025-07-27 23:46:43 +08:00

64 lines
2.7 KiB
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Authentication.Jwt;
namespace NB.Authentication.Handler;
public class C2A_LoginRequestHandler : MessageRPC<C2A_LoginRequest, A2C_LoginResponse>
{
protected override async FTask Run(Session session, C2A_LoginRequest request, A2C_LoginResponse response,
Action reply)
{
if (!session.CheckInterval(2000))
{
// 返回这个3代表操作过于频繁。
response.ErrorCode = ErrorCode.ErrFrequent;
return;
}
session.SetTimeout(3000);
var scene = session.Scene;
Log.Info($"登录服场景 {scene.Id} {scene.RouteId} {scene.SceneConfigId}");
var result = await AuthenticationHelper.Login(scene, request.Username, request.Password);
if (result.ErrorCode != ErrorCode.Successful && result.AccountId == -1)
{
//开始注册账号
var regErrorCode =
await AuthenticationHelper.Register(session.Scene, request.Username, request.Password, "用户注册");
if (regErrorCode != ErrorCode.Successful)
{
result.ErrorCode = regErrorCode;
}
else
{
Log.Debug($"Register 当前的服务器是:{scene.SceneConfigId}");
//注册完毕,执行登录
result = await AuthenticationHelper.Login(scene, request.Username, request.Password);
}
}
if (result.ErrorCode == ErrorCode.Successful)
{
// 通过配置表或其他方式拿到Gate服务器组的信息
var gates = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Gate);
// 通过当前账号的ID拿到要分配Gate服务器
var gatePosition = result.AccountId % gates.Count;
// 通过计算出来的位置下标拿到Gate服务器的配置
var gateSceneConfig = gates[(int)gatePosition];
// 通过Gate的SceneConfig文件拿到外网的ID地址和端口
var outerPort = gateSceneConfig.OuterPort;
var processConfig = ProcessConfigData.Instance.Get(gateSceneConfig.ProcessConfigId);
var machineConfig = MachineConfigData.Instance.Get(processConfig.MachineId);
// 颁发一个ToKen令牌给客户端
response.ToKen = AuthenticationJwtHelper.GetToken(scene, result.AccountId,
$"{machineConfig.OuterIP}:{outerPort}", gateSceneConfig.Id);
}
response.ErrorCode = result.ErrorCode;
Log.Debug($"Login 当前的服务器是:{scene.SceneConfigId}");
}
}