进入和离开地图和房间协议合并

This commit is contained in:
2025-09-09 00:17:50 +08:00
parent ebb1a467c4
commit a2c5b61ba8
16 changed files with 228 additions and 287 deletions

View File

@@ -7,9 +7,9 @@ using NB.Map;
namespace NB.Gate;
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
public class C2G_EnterMapRequestHandler : MessageRPC<C2G_EnterMapRequest, G2C_EnterMapResponse>
{
protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
protected override async FTask Run(Session session, C2G_EnterMapRequest request, G2C_EnterMapResponse response,
Action reply)
{
if (string.IsNullOrEmpty(request.RoomCode))
@@ -40,18 +40,23 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
return;
}
if (gateUnit.RoomCode == request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
uint serviceId = 0;
int roomId = 0;
if (!string.IsNullOrEmpty(request.RoomCode))
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
RoomHelper.ParseCode(request.RoomCode, out serviceId, out roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
}
if (serviceId == 0)
{
var mapScenes = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Map);
serviceId = mapScenes.First().Id;
}
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
@@ -63,7 +68,6 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
//先判断是否需要更换地图服务器
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
Log.Info($"进入房间信息mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
if (oldServerRouteId != sceneConfig.RouteId)
{
//先退出旧的服务
@@ -84,11 +88,12 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
}
//执行进入房间操作
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
var roomResponse = (Map2G_EnterMapResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_EnterMapRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
MapId = request.MapId
});
if (roomResponse.ErrorCode != 0)
{
@@ -100,6 +105,7 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
response.Units = roomResponse.Units;
response.RoomCode = request.RoomCode;
request.MapId = request.MapId;
response.ErrorCode = ErrorCode.Successful;
}
}