进入和离开地图和房间协议合并

This commit is contained in:
2025-09-09 00:17:50 +08:00
parent ebb1a467c4
commit a2c5b61ba8
16 changed files with 228 additions and 287 deletions

View File

@@ -70,56 +70,6 @@ namespace Fantasy
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关进入房间
/// </summary>
[ProtoContract]
public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
{
public static C2G_EnterRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
}
public override void Dispose()
{
RoomCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_EnterRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
}
/// <summary>
/// 请求网关进入房间响应
/// </summary>
[ProtoContract]
public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
{
public static G2C_EnterRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关离开房间
/// </summary>
[ProtoContract]
@@ -166,47 +116,60 @@ namespace Fantasy
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关进入地图
/// </summary>
[ProtoContract]
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
{
public static C2Map_EnterMapRequest Create(Scene scene)
public static C2G_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
}
public override void Dispose()
{
RoomCode = default;
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
public G2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
[ProtoMember(1)]
public int MapId { get; set; }
public string RoomCode { get; set; }
[ProtoMember(2)]
public string RoomId { get; set; }
public int MapId { get; set; }
}
/// <summary>
/// 请求网关进入房间响应
/// </summary>
[ProtoContract]
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
{
public static Map2C_EnterMapResponse Create(Scene scene)
public static G2C_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string RoomCode { get; set; }
[ProtoMember(3)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>