进入和离开地图和房间协议合并
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@@ -2,7 +2,7 @@ syntax = "proto3";
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package Fantasy.Network.Message;
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//************** 进入 离开 **********************
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///用户进入地图
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message Map2C_RoleEnterRoomNotify // ICustomRouteMessage,MapRoute
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{
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@@ -15,6 +15,8 @@ message Map2C_RoleExitRoomNotify // ICustomRouteMessage,MapRoute
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int64 Id = 1;//离开人员
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}
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//************** 参数变化 **********************
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///玩家状态变化同步
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message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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{
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@@ -22,21 +24,21 @@ message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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UnitStateInfo State = 2;
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}
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///玩家钓组状态变化
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message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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UnitFishingInfo State = 2;
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}
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///玩家钓组变化
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message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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GearInfo Gears = 2; //钓组数据
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repeated GearInfo Gears = 2; //钓组数据
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}
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//************** 移动 旋转 **********************
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//玩家属性值变化
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message Map2C_RolePropertyChangeNotify // ICustomRouteMessage,MapRoute
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{
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repeated KeyValueInt32 Propertys = 1; //变化的属性信息
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}
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//************** 移动 旋转 **********************
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// 角色移动
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message C2Map_Move // ICustomRouteMessage,MapRoute
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{
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