提交进入地图和创建房间相关逻辑和协议
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16
Hotfix/Map/System/MapSystem.cs
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16
Hotfix/Map/System/MapSystem.cs
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using Fantasy.Entitas.Interface;
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namespace NB.Map;
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public class MapDestroySystem : DestroySystem<Map>
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{
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protected override void Destroy(Map self)
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{
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self.MapId = 0;
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self.Units.Clear();
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}
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}
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public static class MapSystem
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{
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}
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