提交进入地图和创建房间相关逻辑和协议
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@@ -1,4 +1,6 @@
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using Fantasy.Entitas.Interface;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas.Interface;
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namespace NB.Map;
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@@ -16,4 +18,9 @@ public class MapRoomDestroySystem : DestroySystem<MapRoom>
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public static class MapRoomSystem
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{
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public static async FTask<uint> Enter(this MapRoom self, long unitId)
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{
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await FTask.CompletedTask;
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return ErrorCode.Successful;
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}
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}
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